Node

Inherits: Object

Inherited By: AnimationMixer, AudioStreamPlayer, CanvasItem, CanvasLayer, ClientKeys, EditorFileSystem, EditorPlugin, EditorResourcePreview, HTTPRequest, InstancePlaceholder, JamAuthProxy, JamAuthProxy.RequestHandler, JamAutoExport, JamConnect, JamHttpBase, JamHttpRequestPool, JamReplicator, JamRoot, JamServer, JamSync, JamThreadHelper, JamWebRTCHelper, JamWebRTCSignalling, MissingNode, MultiplayerSpawner, MultiplayerSynchronizer, NavigationAgent2D, NavigationAgent3D, Node3D, ResourcePreloader, ScopeLocker, ShaderGlobalsOverride, StatusIndicator, Timer, Viewport, WorldEnvironment

There is currently no description for this class. Please help us by contributing one!

Properties

AutoTranslateMode

auto_translate_mode

0

String

editor_description

""

MultiplayerAPI

multiplayer

StringName

name

Node

owner

PhysicsInterpolationMode

physics_interpolation_mode

0

ProcessMode

process_mode

0

int

process_physics_priority

0

int

process_priority

0

ProcessThreadGroup

process_thread_group

0

int

process_thread_group_order

BitField<ProcessThreadMessages>

process_thread_messages

String

scene_file_path

bool

unique_name_in_owner

false

Methods

void

_enter_tree ( ) virtual

void

_exit_tree ( ) virtual

PackedStringArray

_get_configuration_warnings ( ) virtual const

void

_input ( InputEvent event ) virtual

void

_physics_process ( float delta ) virtual

void

_process ( float delta ) virtual

void

_ready ( ) virtual

void

_shortcut_input ( InputEvent event ) virtual

void

_unhandled_input ( InputEvent event ) virtual

void

_unhandled_key_input ( InputEvent event ) virtual

void

add_child ( Node node, bool force_readable_name=false, InternalMode internal=0 )

void

add_sibling ( Node sibling, bool force_readable_name=false )

void

add_to_group ( StringName group, bool persistent=false )

String

atr ( String message, StringName context=”” ) const

String

atr_n ( String message, StringName plural_message, int n, StringName context=”” ) const

Variant

call_deferred_thread_group ( StringName method, … ) vararg

Variant

call_thread_safe ( StringName method, … ) vararg

bool

can_process ( ) const

Tween

create_tween ( )

Node

duplicate ( int flags=15 ) const

Node

find_child ( String pattern, bool recursive=true, bool owned=true ) const

Node[]

find_children ( String pattern, String type=””, bool recursive=true, bool owned=true ) const

Node

find_parent ( String pattern ) const

Node

get_child ( int idx, bool include_internal=false ) const

int

get_child_count ( bool include_internal=false ) const

Node[]

get_children ( bool include_internal=false ) const

StringName[]

get_groups ( ) const

int

get_index ( bool include_internal=false ) const

Window

get_last_exclusive_window ( ) const

int

get_multiplayer_authority ( ) const

Node

get_node ( NodePath path ) const

Array

get_node_and_resource ( NodePath path )

Node

get_node_or_null ( NodePath path ) const

Node

get_parent ( ) const

NodePath

get_path ( ) const

NodePath

get_path_to ( Node node, bool use_unique_path=false ) const

float

get_physics_process_delta_time ( ) const

float

get_process_delta_time ( ) const

bool

get_scene_instance_load_placeholder ( ) const

SceneTree

get_tree ( ) const

String

get_tree_string ( )

String

get_tree_string_pretty ( )

Viewport

get_viewport ( ) const

Window

get_window ( ) const

bool

has_node ( NodePath path ) const

bool

has_node_and_resource ( NodePath path ) const

bool

is_ancestor_of ( Node node ) const

bool

is_displayed_folded ( ) const

bool

is_editable_instance ( Node node ) const

bool

is_greater_than ( Node node ) const

bool

is_in_group ( StringName group ) const

bool

is_inside_tree ( ) const

bool

is_multiplayer_authority ( ) const

bool

is_node_ready ( ) const

bool

is_part_of_edited_scene ( ) const

bool

is_physics_interpolated ( ) const

bool

is_physics_interpolated_and_enabled ( ) const

bool

is_physics_processing ( ) const

bool

is_physics_processing_internal ( ) const

bool

is_processing ( ) const

bool

is_processing_input ( ) const

bool

is_processing_internal ( ) const

bool

is_processing_shortcut_input ( ) const

bool

is_processing_unhandled_input ( ) const

bool

is_processing_unhandled_key_input ( ) const

void

move_child ( Node child_node, int to_index )

void

notify_deferred_thread_group ( int what )

void

notify_thread_safe ( int what )

void

print_orphan_nodes ( ) static

void

print_tree ( )

void

print_tree_pretty ( )

void

propagate_call ( StringName method, Array args=[], bool parent_first=false )

void

propagate_notification ( int what )

void

queue_free ( )

void

remove_child ( Node node )

void

remove_from_group ( StringName group )

void

reparent ( Node new_parent, bool keep_global_transform=true )

void

replace_by ( Node node, bool keep_groups=false )

void

request_ready ( )

void

reset_physics_interpolation ( )

Error

rpc ( StringName method, … ) vararg

void

rpc_config ( StringName method, Variant config )

Error

rpc_id ( int peer_id, StringName method, … ) vararg

void

set_deferred_thread_group ( StringName property, Variant value )

void

set_display_folded ( bool fold )

void

set_editable_instance ( Node node, bool is_editable )

void

set_multiplayer_authority ( int id, bool recursive=true )

void

set_physics_process ( bool enable )

void

set_physics_process_internal ( bool enable )

void

set_process ( bool enable )

void

set_process_input ( bool enable )

void

set_process_internal ( bool enable )

void

set_process_shortcut_input ( bool enable )

void

set_process_unhandled_input ( bool enable )

void

set_process_unhandled_key_input ( bool enable )

void

set_scene_instance_load_placeholder ( bool load_placeholder )

void

set_thread_safe ( StringName property, Variant value )

void

update_configuration_warnings ( )


Signals

child_entered_tree ( Node node )

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child_exiting_tree ( Node node )

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child_order_changed ( )

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editor_description_changed ( Node node )

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ready ( )

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renamed ( )

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replacing_by ( Node node )

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tree_entered ( )

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tree_exited ( )

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tree_exiting ( )

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Enumerations

enum ProcessMode:

ProcessMode PROCESS_MODE_INHERIT = 0

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ProcessMode PROCESS_MODE_PAUSABLE = 1

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ProcessMode PROCESS_MODE_WHEN_PAUSED = 2

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ProcessMode PROCESS_MODE_ALWAYS = 3

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ProcessMode PROCESS_MODE_DISABLED = 4

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enum ProcessThreadGroup:

ProcessThreadGroup PROCESS_THREAD_GROUP_INHERIT = 0

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ProcessThreadGroup PROCESS_THREAD_GROUP_MAIN_THREAD = 1

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ProcessThreadGroup PROCESS_THREAD_GROUP_SUB_THREAD = 2

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flags ProcessThreadMessages:

ProcessThreadMessages FLAG_PROCESS_THREAD_MESSAGES = 1

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ProcessThreadMessages FLAG_PROCESS_THREAD_MESSAGES_PHYSICS = 2

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ProcessThreadMessages FLAG_PROCESS_THREAD_MESSAGES_ALL = 3

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enum PhysicsInterpolationMode:

PhysicsInterpolationMode PHYSICS_INTERPOLATION_MODE_INHERIT = 0

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PhysicsInterpolationMode PHYSICS_INTERPOLATION_MODE_ON = 1

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PhysicsInterpolationMode PHYSICS_INTERPOLATION_MODE_OFF = 2

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enum DuplicateFlags:

DuplicateFlags DUPLICATE_SIGNALS = 1

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DuplicateFlags DUPLICATE_GROUPS = 2

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DuplicateFlags DUPLICATE_SCRIPTS = 4

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DuplicateFlags DUPLICATE_USE_INSTANTIATION = 8

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enum InternalMode:

InternalMode INTERNAL_MODE_DISABLED = 0

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InternalMode INTERNAL_MODE_FRONT = 1

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InternalMode INTERNAL_MODE_BACK = 2

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enum AutoTranslateMode:

AutoTranslateMode AUTO_TRANSLATE_MODE_INHERIT = 0

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AutoTranslateMode AUTO_TRANSLATE_MODE_ALWAYS = 1

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AutoTranslateMode AUTO_TRANSLATE_MODE_DISABLED = 2

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Constants

NOTIFICATION_ENTER_TREE = 10

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NOTIFICATION_EXIT_TREE = 11

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NOTIFICATION_MOVED_IN_PARENT = 12

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NOTIFICATION_READY = 13

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NOTIFICATION_PAUSED = 14

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NOTIFICATION_UNPAUSED = 15

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NOTIFICATION_PHYSICS_PROCESS = 16

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NOTIFICATION_PROCESS = 17

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NOTIFICATION_PARENTED = 18

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NOTIFICATION_UNPARENTED = 19

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NOTIFICATION_SCENE_INSTANTIATED = 20

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NOTIFICATION_DRAG_BEGIN = 21

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NOTIFICATION_DRAG_END = 22

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NOTIFICATION_PATH_RENAMED = 23

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NOTIFICATION_CHILD_ORDER_CHANGED = 24

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NOTIFICATION_INTERNAL_PROCESS = 25

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NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26

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NOTIFICATION_POST_ENTER_TREE = 27

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NOTIFICATION_DISABLED = 28

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NOTIFICATION_ENABLED = 29

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NOTIFICATION_RESET_PHYSICS_INTERPOLATION = 2001

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NOTIFICATION_EDITOR_PRE_SAVE = 9001

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NOTIFICATION_EDITOR_POST_SAVE = 9002

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NOTIFICATION_WM_MOUSE_ENTER = 1002

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NOTIFICATION_WM_MOUSE_EXIT = 1003

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NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004

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NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005

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NOTIFICATION_WM_CLOSE_REQUEST = 1006

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NOTIFICATION_WM_GO_BACK_REQUEST = 1007

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NOTIFICATION_WM_SIZE_CHANGED = 1008

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NOTIFICATION_WM_DPI_CHANGE = 1009

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NOTIFICATION_VP_MOUSE_ENTER = 1010

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NOTIFICATION_VP_MOUSE_EXIT = 1011

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NOTIFICATION_OS_MEMORY_WARNING = 2009

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NOTIFICATION_TRANSLATION_CHANGED = 2010

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NOTIFICATION_WM_ABOUT = 2011

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NOTIFICATION_CRASH = 2012

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NOTIFICATION_OS_IME_UPDATE = 2013

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NOTIFICATION_APPLICATION_RESUMED = 2014

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NOTIFICATION_APPLICATION_PAUSED = 2015

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NOTIFICATION_APPLICATION_FOCUS_IN = 2016

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NOTIFICATION_APPLICATION_FOCUS_OUT = 2017

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NOTIFICATION_TEXT_SERVER_CHANGED = 2018

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Property Descriptions

AutoTranslateMode auto_translate_mode = 0

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String editor_description = ""

  • void set_editor_description ( String value )

  • String get_editor_description ( )

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MultiplayerAPI multiplayer

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StringName name

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Node owner

  • void set_owner ( Node value )

  • Node get_owner ( )

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PhysicsInterpolationMode physics_interpolation_mode = 0

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ProcessMode process_mode = 0

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int process_physics_priority = 0

  • void set_physics_process_priority ( int value )

  • int get_physics_process_priority ( )

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int process_priority = 0

  • void set_process_priority ( int value )

  • int get_process_priority ( )

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ProcessThreadGroup process_thread_group = 0

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int process_thread_group_order

  • void set_process_thread_group_order ( int value )

  • int get_process_thread_group_order ( )

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BitField<ProcessThreadMessages> process_thread_messages

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String scene_file_path

  • void set_scene_file_path ( String value )

  • String get_scene_file_path ( )

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bool unique_name_in_owner = false

  • void set_unique_name_in_owner ( bool value )

  • bool is_unique_name_in_owner ( )

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Method Descriptions

void _enter_tree ( ) virtual

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void _exit_tree ( ) virtual

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PackedStringArray _get_configuration_warnings ( ) virtual const

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void _input ( InputEvent event ) virtual

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void _physics_process ( float delta ) virtual

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void _process ( float delta ) virtual

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void _ready ( ) virtual

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void _shortcut_input ( InputEvent event ) virtual

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void _unhandled_input ( InputEvent event ) virtual

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void _unhandled_key_input ( InputEvent event ) virtual

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void add_child ( Node node, bool force_readable_name=false, InternalMode internal=0 )

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void add_sibling ( Node sibling, bool force_readable_name=false )

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void add_to_group ( StringName group, bool persistent=false )

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String atr ( String message, StringName context=”” ) const

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String atr_n ( String message, StringName plural_message, int n, StringName context=”” ) const

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Variant call_deferred_thread_group ( StringName method, … ) vararg

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Variant call_thread_safe ( StringName method, … ) vararg

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bool can_process ( ) const

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Tween create_tween ( )

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Node duplicate ( int flags=15 ) const

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Node find_child ( String pattern, bool recursive=true, bool owned=true ) const

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Node[] find_children ( String pattern, String type=””, bool recursive=true, bool owned=true ) const

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Node find_parent ( String pattern ) const

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Node get_child ( int idx, bool include_internal=false ) const

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int get_child_count ( bool include_internal=false ) const

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Node[] get_children ( bool include_internal=false ) const

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StringName[] get_groups ( ) const

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int get_index ( bool include_internal=false ) const

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Window get_last_exclusive_window ( ) const

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int get_multiplayer_authority ( ) const

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Node get_node ( NodePath path ) const

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Array get_node_and_resource ( NodePath path )

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Node get_node_or_null ( NodePath path ) const

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Node get_parent ( ) const

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NodePath get_path ( ) const

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NodePath get_path_to ( Node node, bool use_unique_path=false ) const

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float get_physics_process_delta_time ( ) const

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float get_process_delta_time ( ) const

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bool get_scene_instance_load_placeholder ( ) const

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SceneTree get_tree ( ) const

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String get_tree_string ( )

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String get_tree_string_pretty ( )

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Viewport get_viewport ( ) const

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Window get_window ( ) const

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bool has_node ( NodePath path ) const

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bool has_node_and_resource ( NodePath path ) const

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bool is_ancestor_of ( Node node ) const

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bool is_displayed_folded ( ) const

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bool is_editable_instance ( Node node ) const

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bool is_greater_than ( Node node ) const

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bool is_in_group ( StringName group ) const

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bool is_inside_tree ( ) const

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bool is_multiplayer_authority ( ) const

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bool is_node_ready ( ) const

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bool is_part_of_edited_scene ( ) const

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bool is_physics_interpolated ( ) const

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bool is_physics_interpolated_and_enabled ( ) const

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bool is_physics_processing ( ) const

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bool is_physics_processing_internal ( ) const

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bool is_processing ( ) const

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bool is_processing_input ( ) const

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bool is_processing_internal ( ) const

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bool is_processing_shortcut_input ( ) const

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bool is_processing_unhandled_input ( ) const

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bool is_processing_unhandled_key_input ( ) const

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void move_child ( Node child_node, int to_index )

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void notify_deferred_thread_group ( int what )

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void notify_thread_safe ( int what )

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void print_orphan_nodes ( ) static

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void print_tree ( )

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void print_tree_pretty ( )

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void propagate_call ( StringName method, Array args=[], bool parent_first=false )

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void propagate_notification ( int what )

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void queue_free ( )

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void remove_child ( Node node )

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void remove_from_group ( StringName group )

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void reparent ( Node new_parent, bool keep_global_transform=true )

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void replace_by ( Node node, bool keep_groups=false )

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void request_ready ( )

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void reset_physics_interpolation ( )

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Error rpc ( StringName method, … ) vararg

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void rpc_config ( StringName method, Variant config )

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Error rpc_id ( int peer_id, StringName method, … ) vararg

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void set_deferred_thread_group ( StringName property, Variant value )

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void set_display_folded ( bool fold )

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void set_editable_instance ( Node node, bool is_editable )

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void set_multiplayer_authority ( int id, bool recursive=true )

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void set_physics_process ( bool enable )

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void set_physics_process_internal ( bool enable )

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void set_process ( bool enable )

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void set_process_input ( bool enable )

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void set_process_internal ( bool enable )

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void set_process_shortcut_input ( bool enable )

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void set_process_unhandled_input ( bool enable )

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void set_process_unhandled_key_input ( bool enable )

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void set_scene_instance_load_placeholder ( bool load_placeholder )

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void set_thread_safe ( StringName property, Variant value )

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void update_configuration_warnings ( )

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