PhysicsBody2D

Inherits: CollisionObject2D < Node2D < CanvasItem < Node < Object

Inherited By: CharacterBody2D, RigidBody2D, StaticBody2D

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Properties

bool

input_pickable

false (overrides CollisionObject2D)

Methods

void

add_collision_exception_with ( Node body )

PhysicsBody2D[]

get_collision_exceptions ( )

Vector2

get_gravity ( ) const

KinematicCollision2D

move_and_collide ( Vector2 motion, bool test_only=false, float safe_margin=0.08, bool recovery_as_collision=false )

void

remove_collision_exception_with ( Node body )

bool

test_move ( Transform2D from, Vector2 motion, KinematicCollision2D collision=null, float safe_margin=0.08, bool recovery_as_collision=false )


Method Descriptions

void add_collision_exception_with ( Node body )

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PhysicsBody2D[] get_collision_exceptions ( )

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Vector2 get_gravity ( ) const

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KinematicCollision2D move_and_collide ( Vector2 motion, bool test_only=false, float safe_margin=0.08, bool recovery_as_collision=false )

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void remove_collision_exception_with ( Node body )

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bool test_move ( Transform2D from, Vector2 motion, KinematicCollision2D collision=null, float safe_margin=0.08, bool recovery_as_collision=false )

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