PhysicsBody2D
Inherits: CollisionObject2D < Node2D < CanvasItem < Node < Object
Inherited By: CharacterBody2D, RigidBody2D, StaticBody2D
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Properties
input_pickable |
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Methods
void |
add_collision_exception_with ( Node body ) |
get_gravity ( ) const |
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move_and_collide ( Vector2 motion, bool test_only=false, float safe_margin=0.08, bool recovery_as_collision=false ) |
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void |
remove_collision_exception_with ( Node body ) |
test_move ( Transform2D from, Vector2 motion, KinematicCollision2D collision=null, float safe_margin=0.08, bool recovery_as_collision=false ) |
Method Descriptions
void add_collision_exception_with ( Node body )
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PhysicsBody2D[] get_collision_exceptions ( )
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Vector2 get_gravity ( ) const
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KinematicCollision2D move_and_collide ( Vector2 motion, bool test_only=false, float safe_margin=0.08, bool recovery_as_collision=false )
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void remove_collision_exception_with ( Node body )
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bool test_move ( Transform2D from, Vector2 motion, KinematicCollision2D collision=null, float safe_margin=0.08, bool recovery_as_collision=false )
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