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NavigationServer2D

Inherits: Object

There is currently no description for this class. Please help us by contributing one!

Methods

RID

agent_create ( )

bool

agent_get_avoidance_enabled ( RID agent ) const

int

agent_get_avoidance_layers ( RID agent ) const

int

agent_get_avoidance_mask ( RID agent ) const

float

agent_get_avoidance_priority ( RID agent ) const

RID

agent_get_map ( RID agent ) const

int

agent_get_max_neighbors ( RID agent ) const

float

agent_get_max_speed ( RID agent ) const

float

agent_get_neighbor_distance ( RID agent ) const

bool

agent_get_paused ( RID agent ) const

Vector2

agent_get_position ( RID agent ) const

float

agent_get_radius ( RID agent ) const

float

agent_get_time_horizon_agents ( RID agent ) const

float

agent_get_time_horizon_obstacles ( RID agent ) const

Vector2

agent_get_velocity ( RID agent ) const

bool

agent_has_avoidance_callback ( RID agent ) const

bool

agent_is_map_changed ( RID agent ) const

void

agent_set_avoidance_callback ( RID agent, Callable callback )

void

agent_set_avoidance_enabled ( RID agent, bool enabled )

void

agent_set_avoidance_layers ( RID agent, int layers )

void

agent_set_avoidance_mask ( RID agent, int mask )

void

agent_set_avoidance_priority ( RID agent, float priority )

void

agent_set_map ( RID agent, RID map )

void

agent_set_max_neighbors ( RID agent, int count )

void

agent_set_max_speed ( RID agent, float max_speed )

void

agent_set_neighbor_distance ( RID agent, float distance )

void

agent_set_paused ( RID agent, bool paused )

void

agent_set_position ( RID agent, Vector2 position )

void

agent_set_radius ( RID agent, float radius )

void

agent_set_time_horizon_agents ( RID agent, float time_horizon )

void

agent_set_time_horizon_obstacles ( RID agent, float time_horizon )

void

agent_set_velocity ( RID agent, Vector2 velocity )

void

agent_set_velocity_forced ( RID agent, Vector2 velocity )

void

bake_from_source_geometry_data ( NavigationPolygon navigation_polygon, NavigationMeshSourceGeometryData2D source_geometry_data, Callable callback=Callable() )

void

bake_from_source_geometry_data_async ( NavigationPolygon navigation_polygon, NavigationMeshSourceGeometryData2D source_geometry_data, Callable callback=Callable() )

void

free_rid ( RID rid )

bool

get_debug_enabled ( ) const

RID[]

get_maps ( ) const

bool

is_baking_navigation_polygon ( NavigationPolygon navigation_polygon ) const

RID

link_create ( )

bool

link_get_enabled ( RID link ) const

Vector2

link_get_end_position ( RID link ) const

float

link_get_enter_cost ( RID link ) const

RID

link_get_map ( RID link ) const

int

link_get_navigation_layers ( RID link ) const

int

link_get_owner_id ( RID link ) const

Vector2

link_get_start_position ( RID link ) const

float

link_get_travel_cost ( RID link ) const

bool

link_is_bidirectional ( RID link ) const

void

link_set_bidirectional ( RID link, bool bidirectional )

void

link_set_enabled ( RID link, bool enabled )

void

link_set_end_position ( RID link, Vector2 position )

void

link_set_enter_cost ( RID link, float enter_cost )

void

link_set_map ( RID link, RID map )

void

link_set_navigation_layers ( RID link, int navigation_layers )

void

link_set_owner_id ( RID link, int owner_id )

void

link_set_start_position ( RID link, Vector2 position )

void

link_set_travel_cost ( RID link, float travel_cost )

RID

map_create ( )

void

map_force_update ( RID map )

RID[]

map_get_agents ( RID map ) const

float

map_get_cell_size ( RID map ) const

Vector2

map_get_closest_point ( RID map, Vector2 to_point ) const

RID

map_get_closest_point_owner ( RID map, Vector2 to_point ) const

float

map_get_edge_connection_margin ( RID map ) const

int

map_get_iteration_id ( RID map ) const

float

map_get_link_connection_radius ( RID map ) const

RID[]

map_get_links ( RID map ) const

RID[]

map_get_obstacles ( RID map ) const

PackedVector2Array

map_get_path ( RID map, Vector2 origin, Vector2 destination, bool optimize, int navigation_layers=1 ) const

Vector2

map_get_random_point ( RID map, int navigation_layers, bool uniformly ) const

RID[]

map_get_regions ( RID map ) const

bool

map_get_use_edge_connections ( RID map ) const

bool

map_is_active ( RID map ) const

void

map_set_active ( RID map, bool active )

void

map_set_cell_size ( RID map, float cell_size )

void

map_set_edge_connection_margin ( RID map, float margin )

void

map_set_link_connection_radius ( RID map, float radius )

void

map_set_use_edge_connections ( RID map, bool enabled )

RID

obstacle_create ( )

bool

obstacle_get_avoidance_enabled ( RID obstacle ) const

int

obstacle_get_avoidance_layers ( RID obstacle ) const

RID

obstacle_get_map ( RID obstacle ) const

bool

obstacle_get_paused ( RID obstacle ) const

Vector2

obstacle_get_position ( RID obstacle ) const

float

obstacle_get_radius ( RID obstacle ) const

Vector2

obstacle_get_velocity ( RID obstacle ) const

PackedVector2Array

obstacle_get_vertices ( RID obstacle ) const

void

obstacle_set_avoidance_enabled ( RID obstacle, bool enabled )

void

obstacle_set_avoidance_layers ( RID obstacle, int layers )

void

obstacle_set_map ( RID obstacle, RID map )

void

obstacle_set_paused ( RID obstacle, bool paused )

void

obstacle_set_position ( RID obstacle, Vector2 position )

void

obstacle_set_radius ( RID obstacle, float radius )

void

obstacle_set_velocity ( RID obstacle, Vector2 velocity )

void

obstacle_set_vertices ( RID obstacle, PackedVector2Array vertices )

void

parse_source_geometry_data ( NavigationPolygon navigation_polygon, NavigationMeshSourceGeometryData2D source_geometry_data, Node root_node, Callable callback=Callable() )

void

query_path ( NavigationPathQueryParameters2D parameters, NavigationPathQueryResult2D result ) const

RID

region_create ( )

Vector2

region_get_connection_pathway_end ( RID region, int connection ) const

Vector2

region_get_connection_pathway_start ( RID region, int connection ) const

int

region_get_connections_count ( RID region ) const

bool

region_get_enabled ( RID region ) const

float

region_get_enter_cost ( RID region ) const

RID

region_get_map ( RID region ) const

int

region_get_navigation_layers ( RID region ) const

int

region_get_owner_id ( RID region ) const

Vector2

region_get_random_point ( RID region, int navigation_layers, bool uniformly ) const

Transform2D

region_get_transform ( RID region ) const

float

region_get_travel_cost ( RID region ) const

bool

region_get_use_edge_connections ( RID region ) const

bool

region_owns_point ( RID region, Vector2 point ) const

void

region_set_enabled ( RID region, bool enabled )

void

region_set_enter_cost ( RID region, float enter_cost )

void

region_set_map ( RID region, RID map )

void

region_set_navigation_layers ( RID region, int navigation_layers )

void

region_set_navigation_polygon ( RID region, NavigationPolygon navigation_polygon )

void

region_set_owner_id ( RID region, int owner_id )

void

region_set_transform ( RID region, Transform2D transform )

void

region_set_travel_cost ( RID region, float travel_cost )

void

region_set_use_edge_connections ( RID region, bool enabled )

void

set_debug_enabled ( bool enabled )

PackedVector2Array

simplify_path ( PackedVector2Array path, float epsilon )

RID

source_geometry_parser_create ( )

void

source_geometry_parser_set_callback ( RID parser, Callable callback )


Signals

map_changed ( RID map )

There is currently no description for this signal. Please help us by contributing one!


navigation_debug_changed ( )

There is currently no description for this signal. Please help us by contributing one!


Method Descriptions

RID agent_create ( )

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bool agent_get_avoidance_enabled ( RID agent ) const

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int agent_get_avoidance_layers ( RID agent ) const

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int agent_get_avoidance_mask ( RID agent ) const

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float agent_get_avoidance_priority ( RID agent ) const

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RID agent_get_map ( RID agent ) const

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int agent_get_max_neighbors ( RID agent ) const

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float agent_get_max_speed ( RID agent ) const

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float agent_get_neighbor_distance ( RID agent ) const

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bool agent_get_paused ( RID agent ) const

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Vector2 agent_get_position ( RID agent ) const

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float agent_get_radius ( RID agent ) const

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float agent_get_time_horizon_agents ( RID agent ) const

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float agent_get_time_horizon_obstacles ( RID agent ) const

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Vector2 agent_get_velocity ( RID agent ) const

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bool agent_has_avoidance_callback ( RID agent ) const

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bool agent_is_map_changed ( RID agent ) const

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void agent_set_avoidance_callback ( RID agent, Callable callback )

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void agent_set_avoidance_enabled ( RID agent, bool enabled )

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void agent_set_avoidance_layers ( RID agent, int layers )

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void agent_set_avoidance_mask ( RID agent, int mask )

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void agent_set_avoidance_priority ( RID agent, float priority )

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void agent_set_map ( RID agent, RID map )

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void agent_set_max_neighbors ( RID agent, int count )

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void agent_set_max_speed ( RID agent, float max_speed )

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void agent_set_neighbor_distance ( RID agent, float distance )

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void agent_set_paused ( RID agent, bool paused )

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void agent_set_position ( RID agent, Vector2 position )

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void agent_set_radius ( RID agent, float radius )

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void agent_set_time_horizon_agents ( RID agent, float time_horizon )

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void agent_set_time_horizon_obstacles ( RID agent, float time_horizon )

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void agent_set_velocity ( RID agent, Vector2 velocity )

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void agent_set_velocity_forced ( RID agent, Vector2 velocity )

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void bake_from_source_geometry_data ( NavigationPolygon navigation_polygon, NavigationMeshSourceGeometryData2D source_geometry_data, Callable callback=Callable() )

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void bake_from_source_geometry_data_async ( NavigationPolygon navigation_polygon, NavigationMeshSourceGeometryData2D source_geometry_data, Callable callback=Callable() )

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void free_rid ( RID rid )

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bool get_debug_enabled ( ) const

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RID[] get_maps ( ) const

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bool is_baking_navigation_polygon ( NavigationPolygon navigation_polygon ) const

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RID link_create ( )

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bool link_get_enabled ( RID link ) const

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Vector2 link_get_end_position ( RID link ) const

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float link_get_enter_cost ( RID link ) const

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RID link_get_map ( RID link ) const

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int link_get_navigation_layers ( RID link ) const

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int link_get_owner_id ( RID link ) const

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Vector2 link_get_start_position ( RID link ) const

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float link_get_travel_cost ( RID link ) const

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bool link_is_bidirectional ( RID link ) const

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void link_set_bidirectional ( RID link, bool bidirectional )

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void link_set_enabled ( RID link, bool enabled )

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void link_set_end_position ( RID link, Vector2 position )

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void link_set_enter_cost ( RID link, float enter_cost )

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void link_set_map ( RID link, RID map )

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void link_set_navigation_layers ( RID link, int navigation_layers )

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void link_set_owner_id ( RID link, int owner_id )

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void link_set_start_position ( RID link, Vector2 position )

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void link_set_travel_cost ( RID link, float travel_cost )

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RID map_create ( )

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void map_force_update ( RID map )

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RID[] map_get_agents ( RID map ) const

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float map_get_cell_size ( RID map ) const

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Vector2 map_get_closest_point ( RID map, Vector2 to_point ) const

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RID map_get_closest_point_owner ( RID map, Vector2 to_point ) const

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float map_get_edge_connection_margin ( RID map ) const

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int map_get_iteration_id ( RID map ) const

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float map_get_link_connection_radius ( RID map ) const

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RID[] map_get_links ( RID map ) const

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RID[] map_get_obstacles ( RID map ) const

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PackedVector2Array map_get_path ( RID map, Vector2 origin, Vector2 destination, bool optimize, int navigation_layers=1 ) const

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Vector2 map_get_random_point ( RID map, int navigation_layers, bool uniformly ) const

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RID[] map_get_regions ( RID map ) const

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bool map_get_use_edge_connections ( RID map ) const

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bool map_is_active ( RID map ) const

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void map_set_active ( RID map, bool active )

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void map_set_cell_size ( RID map, float cell_size )

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void map_set_edge_connection_margin ( RID map, float margin )

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void map_set_link_connection_radius ( RID map, float radius )

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void map_set_use_edge_connections ( RID map, bool enabled )

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RID obstacle_create ( )

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bool obstacle_get_avoidance_enabled ( RID obstacle ) const

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int obstacle_get_avoidance_layers ( RID obstacle ) const

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RID obstacle_get_map ( RID obstacle ) const

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bool obstacle_get_paused ( RID obstacle ) const

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Vector2 obstacle_get_position ( RID obstacle ) const

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float obstacle_get_radius ( RID obstacle ) const

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Vector2 obstacle_get_velocity ( RID obstacle ) const

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PackedVector2Array obstacle_get_vertices ( RID obstacle ) const

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void obstacle_set_avoidance_enabled ( RID obstacle, bool enabled )

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void obstacle_set_avoidance_layers ( RID obstacle, int layers )

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void obstacle_set_map ( RID obstacle, RID map )

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void obstacle_set_paused ( RID obstacle, bool paused )

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void obstacle_set_position ( RID obstacle, Vector2 position )

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void obstacle_set_radius ( RID obstacle, float radius )

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void obstacle_set_velocity ( RID obstacle, Vector2 velocity )

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void obstacle_set_vertices ( RID obstacle, PackedVector2Array vertices )

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void parse_source_geometry_data ( NavigationPolygon navigation_polygon, NavigationMeshSourceGeometryData2D source_geometry_data, Node root_node, Callable callback=Callable() )

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void query_path ( NavigationPathQueryParameters2D parameters, NavigationPathQueryResult2D result ) const

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RID region_create ( )

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Vector2 region_get_connection_pathway_end ( RID region, int connection ) const

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Vector2 region_get_connection_pathway_start ( RID region, int connection ) const

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int region_get_connections_count ( RID region ) const

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bool region_get_enabled ( RID region ) const

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float region_get_enter_cost ( RID region ) const

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RID region_get_map ( RID region ) const

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int region_get_navigation_layers ( RID region ) const

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int region_get_owner_id ( RID region ) const

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Vector2 region_get_random_point ( RID region, int navigation_layers, bool uniformly ) const

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Transform2D region_get_transform ( RID region ) const

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float region_get_travel_cost ( RID region ) const

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bool region_get_use_edge_connections ( RID region ) const

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bool region_owns_point ( RID region, Vector2 point ) const

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void region_set_enabled ( RID region, bool enabled )

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void region_set_enter_cost ( RID region, float enter_cost )

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void region_set_map ( RID region, RID map )

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void region_set_navigation_layers ( RID region, int navigation_layers )

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void region_set_navigation_polygon ( RID region, NavigationPolygon navigation_polygon )

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void region_set_owner_id ( RID region, int owner_id )

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void region_set_transform ( RID region, Transform2D transform )

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void region_set_travel_cost ( RID region, float travel_cost )

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void region_set_use_edge_connections ( RID region, bool enabled )

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void set_debug_enabled ( bool enabled )

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PackedVector2Array simplify_path ( PackedVector2Array path, float epsilon )

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RID source_geometry_parser_create ( )

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void source_geometry_parser_set_callback ( RID parser, Callable callback )

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