ReflectionProbe

Inherits: VisualInstance3D < Node3D < Node < Object

There is currently no description for this class. Please help us by contributing one!

Properties

Color

ambient_color

Color(0, 0, 0, 1)

float

ambient_color_energy

1.0

AmbientMode

ambient_mode

1

bool

box_projection

false

int

cull_mask

1048575

bool

enable_shadows

false

float

intensity

1.0

bool

interior

false

float

max_distance

0.0

float

mesh_lod_threshold

1.0

Vector3

origin_offset

Vector3(0, 0, 0)

int

reflection_mask

1048575

Vector3

size

Vector3(20, 20, 20)

UpdateMode

update_mode

0


Enumerations

enum UpdateMode:

UpdateMode UPDATE_ONCE = 0

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UpdateMode UPDATE_ALWAYS = 1

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enum AmbientMode:

AmbientMode AMBIENT_DISABLED = 0

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AmbientMode AMBIENT_ENVIRONMENT = 1

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AmbientMode AMBIENT_COLOR = 2

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Property Descriptions

Color ambient_color = Color(0, 0, 0, 1)

  • void set_ambient_color ( Color value )

  • Color get_ambient_color ( )

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float ambient_color_energy = 1.0

  • void set_ambient_color_energy ( float value )

  • float get_ambient_color_energy ( )

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AmbientMode ambient_mode = 1

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bool box_projection = false

  • void set_enable_box_projection ( bool value )

  • bool is_box_projection_enabled ( )

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int cull_mask = 1048575

  • void set_cull_mask ( int value )

  • int get_cull_mask ( )

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bool enable_shadows = false

  • void set_enable_shadows ( bool value )

  • bool are_shadows_enabled ( )

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float intensity = 1.0

  • void set_intensity ( float value )

  • float get_intensity ( )

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bool interior = false

  • void set_as_interior ( bool value )

  • bool is_set_as_interior ( )

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float max_distance = 0.0

  • void set_max_distance ( float value )

  • float get_max_distance ( )

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float mesh_lod_threshold = 1.0

  • void set_mesh_lod_threshold ( float value )

  • float get_mesh_lod_threshold ( )

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Vector3 origin_offset = Vector3(0, 0, 0)

  • void set_origin_offset ( Vector3 value )

  • Vector3 get_origin_offset ( )

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int reflection_mask = 1048575

  • void set_reflection_mask ( int value )

  • int get_reflection_mask ( )

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Vector3 size = Vector3(20, 20, 20)

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UpdateMode update_mode = 0

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