SceneTree
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Properties
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Methods
void |
call_group ( StringName group, StringName method, … ) vararg |
void |
call_group_flags ( int flags, StringName group, StringName method, … ) vararg |
change_scene_to_file ( String path ) |
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change_scene_to_packed ( PackedScene packed_scene ) |
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create_timer ( float time_sec, bool process_always=true, bool process_in_physics=false, bool ignore_time_scale=false ) |
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create_tween ( ) |
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get_first_node_in_group ( StringName group ) |
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get_frame ( ) const |
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get_multiplayer ( NodePath for_path=NodePath(“”) ) const |
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get_node_count ( ) const |
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get_node_count_in_group ( StringName group ) const |
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get_nodes_in_group ( StringName group ) |
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has_group ( StringName name ) const |
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void |
notify_group ( StringName group, int notification ) |
void |
notify_group_flags ( int call_flags, StringName group, int notification ) |
void |
queue_delete ( Object obj ) |
void |
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void |
set_group ( StringName group, String property, Variant value ) |
void |
set_group_flags ( int call_flags, StringName group, String property, Variant value ) |
void |
set_multiplayer ( MultiplayerAPI multiplayer, NodePath root_path=NodePath(“”) ) |
void |
Signals
node_added ( Node node )
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node_configuration_warning_changed ( Node node )
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node_removed ( Node node )
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node_renamed ( Node node )
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physics_frame ( )
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process_frame ( )
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tree_changed ( )
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tree_process_mode_changed ( )
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Enumerations
enum GroupCallFlags:
GroupCallFlags GROUP_CALL_DEFAULT = 0
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GroupCallFlags GROUP_CALL_REVERSE = 1
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GroupCallFlags GROUP_CALL_DEFERRED = 2
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GroupCallFlags GROUP_CALL_UNIQUE = 4
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Property Descriptions
bool auto_accept_quit = true
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Node current_scene
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bool debug_collisions_hint = false
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bool debug_paths_hint = false
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Node edited_scene_root
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bool multiplayer_poll = true
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bool paused = false
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bool physics_interpolation = false
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bool quit_on_go_back = true
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Window root
Window get_root ( )
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Method Descriptions
void call_group ( StringName group, StringName method, … ) vararg
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void call_group_flags ( int flags, StringName group, StringName method, … ) vararg
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Error change_scene_to_file ( String path )
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Error change_scene_to_packed ( PackedScene packed_scene )
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SceneTreeTimer create_timer ( float time_sec, bool process_always=true, bool process_in_physics=false, bool ignore_time_scale=false )
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Tween create_tween ( )
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Node get_first_node_in_group ( StringName group )
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int get_frame ( ) const
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MultiplayerAPI get_multiplayer ( NodePath for_path=NodePath(“”) ) const
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int get_node_count ( ) const
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int get_node_count_in_group ( StringName group ) const
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Node[] get_nodes_in_group ( StringName group )
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Tween[] get_processed_tweens ( )
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bool has_group ( StringName name ) const
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void notify_group ( StringName group, int notification )
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void notify_group_flags ( int call_flags, StringName group, int notification )
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void queue_delete ( Object obj )
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void quit ( int exit_code=0 )
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Error reload_current_scene ( )
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void set_group ( StringName group, String property, Variant value )
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void set_group_flags ( int call_flags, StringName group, String property, Variant value )
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void set_multiplayer ( MultiplayerAPI multiplayer, NodePath root_path=NodePath(“”) )
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void unload_current_scene ( )
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