TextureProgressBar

Inherits: Range < Control < CanvasItem < Node < Object

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Properties

int

fill_mode

0

MouseFilter

mouse_filter

1 (overrides Control)

bool

nine_patch_stretch

false

Vector2

radial_center_offset

Vector2(0, 0)

float

radial_fill_degrees

360.0

float

radial_initial_angle

0.0

BitField<SizeFlags>

size_flags_vertical

1 (overrides Control)

float

step

1.0 (overrides Range)

int

stretch_margin_bottom

0

int

stretch_margin_left

0

int

stretch_margin_right

0

int

stretch_margin_top

0

Texture2D

texture_over

Texture2D

texture_progress

Vector2

texture_progress_offset

Vector2(0, 0)

Texture2D

texture_under

Color

tint_over

Color(1, 1, 1, 1)

Color

tint_progress

Color(1, 1, 1, 1)

Color

tint_under

Color(1, 1, 1, 1)

Methods

int

get_stretch_margin ( Side margin ) const

void

set_stretch_margin ( Side margin, int value )


Enumerations

enum FillMode:

FillMode FILL_LEFT_TO_RIGHT = 0

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FillMode FILL_RIGHT_TO_LEFT = 1

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FillMode FILL_TOP_TO_BOTTOM = 2

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FillMode FILL_BOTTOM_TO_TOP = 3

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FillMode FILL_CLOCKWISE = 4

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FillMode FILL_COUNTER_CLOCKWISE = 5

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FillMode FILL_BILINEAR_LEFT_AND_RIGHT = 6

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FillMode FILL_BILINEAR_TOP_AND_BOTTOM = 7

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FillMode FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE = 8

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Property Descriptions

int fill_mode = 0

  • void set_fill_mode ( int value )

  • int get_fill_mode ( )

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bool nine_patch_stretch = false

  • void set_nine_patch_stretch ( bool value )

  • bool get_nine_patch_stretch ( )

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Vector2 radial_center_offset = Vector2(0, 0)

  • void set_radial_center_offset ( Vector2 value )

  • Vector2 get_radial_center_offset ( )

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float radial_fill_degrees = 360.0

  • void set_fill_degrees ( float value )

  • float get_fill_degrees ( )

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float radial_initial_angle = 0.0

  • void set_radial_initial_angle ( float value )

  • float get_radial_initial_angle ( )

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int stretch_margin_bottom = 0

  • void set_stretch_margin ( Side margin, int value )

  • int get_stretch_margin ( Side margin ) const

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int stretch_margin_left = 0

  • void set_stretch_margin ( Side margin, int value )

  • int get_stretch_margin ( Side margin ) const

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int stretch_margin_right = 0

  • void set_stretch_margin ( Side margin, int value )

  • int get_stretch_margin ( Side margin ) const

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int stretch_margin_top = 0

  • void set_stretch_margin ( Side margin, int value )

  • int get_stretch_margin ( Side margin ) const

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Texture2D texture_over

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Texture2D texture_progress

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Vector2 texture_progress_offset = Vector2(0, 0)

  • void set_texture_progress_offset ( Vector2 value )

  • Vector2 get_texture_progress_offset ( )

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Texture2D texture_under

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Color tint_over = Color(1, 1, 1, 1)

  • void set_tint_over ( Color value )

  • Color get_tint_over ( )

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Color tint_progress = Color(1, 1, 1, 1)

  • void set_tint_progress ( Color value )

  • Color get_tint_progress ( )

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Color tint_under = Color(1, 1, 1, 1)

  • void set_tint_under ( Color value )

  • Color get_tint_under ( )

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Method Descriptions

int get_stretch_margin ( Side margin ) const

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void set_stretch_margin ( Side margin, int value )

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