Skeleton2D
Inherits: Node2D < CanvasItem < Node < Object
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Methods
void |
execute_modifications ( float delta, int execution_mode ) |
get_bone_count ( ) const |
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get_bone_local_pose_override ( int bone_idx ) |
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get_modification_stack ( ) const |
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get_skeleton ( ) const |
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void |
set_bone_local_pose_override ( int bone_idx, Transform2D override_pose, float strength, bool persistent ) |
void |
set_modification_stack ( SkeletonModificationStack2D modification_stack ) |
Signals
bone_setup_changed ( )
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Method Descriptions
void execute_modifications ( float delta, int execution_mode )
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int get_bone_count ( ) const
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Transform2D get_bone_local_pose_override ( int bone_idx )
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SkeletonModificationStack2D get_modification_stack ( ) const
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RID get_skeleton ( ) const
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void set_bone_local_pose_override ( int bone_idx, Transform2D override_pose, float strength, bool persistent )
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void set_modification_stack ( SkeletonModificationStack2D modification_stack )
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