Skeleton2D

Inherits: Node2D < CanvasItem < Node < Object

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Methods

void

execute_modifications ( float delta, int execution_mode )

Bone2D

get_bone ( int idx )

int

get_bone_count ( ) const

Transform2D

get_bone_local_pose_override ( int bone_idx )

SkeletonModificationStack2D

get_modification_stack ( ) const

RID

get_skeleton ( ) const

void

set_bone_local_pose_override ( int bone_idx, Transform2D override_pose, float strength, bool persistent )

void

set_modification_stack ( SkeletonModificationStack2D modification_stack )


Signals

bone_setup_changed ( )

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Method Descriptions

void execute_modifications ( float delta, int execution_mode )

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Bone2D get_bone ( int idx )

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int get_bone_count ( ) const

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Transform2D get_bone_local_pose_override ( int bone_idx )

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SkeletonModificationStack2D get_modification_stack ( ) const

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RID get_skeleton ( ) const

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void set_bone_local_pose_override ( int bone_idx, Transform2D override_pose, float strength, bool persistent )

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void set_modification_stack ( SkeletonModificationStack2D modification_stack )

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