SceneMultiplayer

Inherits: MultiplayerAPI < RefCounted < Object

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Properties

bool

allow_object_decoding

false

Callable

auth_callback

Callable()

float

auth_timeout

3.0

int

max_delta_packet_size

65535

int

max_sync_packet_size

1350

bool

refuse_new_connections

false

NodePath

root_path

NodePath("")

bool

server_relay

true

Methods

void

clear ( )

Error

complete_auth ( int id )

void

disconnect_peer ( int id )

PackedInt32Array

get_authenticating_peers ( )

Error

send_auth ( int id, PackedByteArray data )

Error

send_bytes ( PackedByteArray bytes, int id=0, TransferMode mode=2, int channel=0 )


Signals

peer_authenticating ( int id )

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peer_authentication_failed ( int id )

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peer_packet ( int id, PackedByteArray packet )

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Property Descriptions

bool allow_object_decoding = false

  • void set_allow_object_decoding ( bool value )

  • bool is_object_decoding_allowed ( )

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Callable auth_callback = Callable()

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float auth_timeout = 3.0

  • void set_auth_timeout ( float value )

  • float get_auth_timeout ( )

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int max_delta_packet_size = 65535

  • void set_max_delta_packet_size ( int value )

  • int get_max_delta_packet_size ( )

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int max_sync_packet_size = 1350

  • void set_max_sync_packet_size ( int value )

  • int get_max_sync_packet_size ( )

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bool refuse_new_connections = false

  • void set_refuse_new_connections ( bool value )

  • bool is_refusing_new_connections ( )

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NodePath root_path = NodePath("")

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bool server_relay = true

  • void set_server_relay_enabled ( bool value )

  • bool is_server_relay_enabled ( )

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Method Descriptions

void clear ( )

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Error complete_auth ( int id )

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void disconnect_peer ( int id )

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PackedInt32Array get_authenticating_peers ( )

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Error send_auth ( int id, PackedByteArray data )

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Error send_bytes ( PackedByteArray bytes, int id=0, TransferMode mode=2, int channel=0 )

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