OpenXRHand

Inherits: Node3D < Node < Object

There is currently no description for this class. Please help us by contributing one!

Properties

BoneUpdate

bone_update

0

Hands

hand

0

NodePath

hand_skeleton

NodePath("")

MotionRange

motion_range

0

SkeletonRig

skeleton_rig

0


Enumerations

enum Hands:

Hands HAND_LEFT = 0

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Hands HAND_RIGHT = 1

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Hands HAND_MAX = 2

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enum MotionRange:

MotionRange MOTION_RANGE_UNOBSTRUCTED = 0

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MotionRange MOTION_RANGE_CONFORM_TO_CONTROLLER = 1

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MotionRange MOTION_RANGE_MAX = 2

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enum SkeletonRig:

SkeletonRig SKELETON_RIG_OPENXR = 0

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SkeletonRig SKELETON_RIG_HUMANOID = 1

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SkeletonRig SKELETON_RIG_MAX = 2

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enum BoneUpdate:

BoneUpdate BONE_UPDATE_FULL = 0

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BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1

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BoneUpdate BONE_UPDATE_MAX = 2

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Property Descriptions

BoneUpdate bone_update = 0

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Hands hand = 0

  • void set_hand ( Hands value )

  • Hands get_hand ( )

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NodePath hand_skeleton = NodePath("")

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MotionRange motion_range = 0

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SkeletonRig skeleton_rig = 0

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