OpenXRHand
Inherits: Node3D < Node < Object
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Properties
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Enumerations
enum Hands:
Hands HAND_LEFT = 0
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Hands HAND_RIGHT = 1
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Hands HAND_MAX = 2
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enum MotionRange:
MotionRange MOTION_RANGE_UNOBSTRUCTED = 0
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MotionRange MOTION_RANGE_CONFORM_TO_CONTROLLER = 1
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MotionRange MOTION_RANGE_MAX = 2
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enum SkeletonRig:
SkeletonRig SKELETON_RIG_OPENXR = 0
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SkeletonRig SKELETON_RIG_HUMANOID = 1
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SkeletonRig SKELETON_RIG_MAX = 2
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enum BoneUpdate:
BoneUpdate BONE_UPDATE_FULL = 0
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BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1
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BoneUpdate BONE_UPDATE_MAX = 2
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Property Descriptions
BoneUpdate bone_update = 0
void set_bone_update ( BoneUpdate value )
BoneUpdate get_bone_update ( )
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Hands hand = 0
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NodePath hand_skeleton = NodePath("")
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MotionRange motion_range = 0
void set_motion_range ( MotionRange value )
MotionRange get_motion_range ( )
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SkeletonRig skeleton_rig = 0
void set_skeleton_rig ( SkeletonRig value )
SkeletonRig get_skeleton_rig ( )
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