KinematicCollision3D

Inherits: RefCounted < Object

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Methods

float

get_angle ( int collision_index=0, Vector3 up_direction=Vector3(0, 1, 0) ) const

Object

get_collider ( int collision_index=0 ) const

int

get_collider_id ( int collision_index=0 ) const

RID

get_collider_rid ( int collision_index=0 ) const

Object

get_collider_shape ( int collision_index=0 ) const

int

get_collider_shape_index ( int collision_index=0 ) const

Vector3

get_collider_velocity ( int collision_index=0 ) const

int

get_collision_count ( ) const

float

get_depth ( ) const

Object

get_local_shape ( int collision_index=0 ) const

Vector3

get_normal ( int collision_index=0 ) const

Vector3

get_position ( int collision_index=0 ) const

Vector3

get_remainder ( ) const

Vector3

get_travel ( ) const


Method Descriptions

float get_angle ( int collision_index=0, Vector3 up_direction=Vector3(0, 1, 0) ) const

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Object get_collider ( int collision_index=0 ) const

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int get_collider_id ( int collision_index=0 ) const

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RID get_collider_rid ( int collision_index=0 ) const

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Object get_collider_shape ( int collision_index=0 ) const

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int get_collider_shape_index ( int collision_index=0 ) const

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Vector3 get_collider_velocity ( int collision_index=0 ) const

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int get_collision_count ( ) const

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float get_depth ( ) const

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Object get_local_shape ( int collision_index=0 ) const

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Vector3 get_normal ( int collision_index=0 ) const

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Vector3 get_position ( int collision_index=0 ) const

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Vector3 get_remainder ( ) const

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Vector3 get_travel ( ) const

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