KinematicCollision3D
Inherits: RefCounted < Object
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Methods
get_angle ( int collision_index=0, Vector3 up_direction=Vector3(0, 1, 0) ) const |
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get_collider ( int collision_index=0 ) const |
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get_collider_id ( int collision_index=0 ) const |
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get_collider_rid ( int collision_index=0 ) const |
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get_collider_shape ( int collision_index=0 ) const |
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get_collider_shape_index ( int collision_index=0 ) const |
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get_collider_velocity ( int collision_index=0 ) const |
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get_collision_count ( ) const |
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get_depth ( ) const |
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get_local_shape ( int collision_index=0 ) const |
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get_normal ( int collision_index=0 ) const |
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get_position ( int collision_index=0 ) const |
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get_remainder ( ) const |
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get_travel ( ) const |
Method Descriptions
float get_angle ( int collision_index=0, Vector3 up_direction=Vector3(0, 1, 0) ) const
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Object get_collider ( int collision_index=0 ) const
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int get_collider_id ( int collision_index=0 ) const
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RID get_collider_rid ( int collision_index=0 ) const
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Object get_collider_shape ( int collision_index=0 ) const
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int get_collider_shape_index ( int collision_index=0 ) const
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Vector3 get_collider_velocity ( int collision_index=0 ) const
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int get_collision_count ( ) const
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float get_depth ( ) const
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Object get_local_shape ( int collision_index=0 ) const
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Vector3 get_normal ( int collision_index=0 ) const
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Vector3 get_position ( int collision_index=0 ) const
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Vector3 get_remainder ( ) const
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Vector3 get_travel ( ) const
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