MultiplayerSpawner

Inherits: Node < Object

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Properties

Callable

spawn_function

int

spawn_limit

0

NodePath

spawn_path

NodePath("")

Methods

void

add_spawnable_scene ( String path )

void

clear_spawnable_scenes ( )

String

get_spawnable_scene ( int index ) const

int

get_spawnable_scene_count ( ) const

Node

spawn ( Variant data=null )


Signals

despawned ( Node node )

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spawned ( Node node )

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Property Descriptions

Callable spawn_function

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int spawn_limit = 0

  • void set_spawn_limit ( int value )

  • int get_spawn_limit ( )

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NodePath spawn_path = NodePath("")

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Method Descriptions

void add_spawnable_scene ( String path )

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void clear_spawnable_scenes ( )

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String get_spawnable_scene ( int index ) const

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int get_spawnable_scene_count ( ) const

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Node spawn ( Variant data=null )

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