TileData
Inherits: Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
void |
add_collision_polygon ( int layer_id ) |
get_collision_polygon_one_way_margin ( int layer_id, int polygon_index ) const |
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get_collision_polygon_points ( int layer_id, int polygon_index ) const |
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get_collision_polygons_count ( int layer_id ) const |
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get_constant_angular_velocity ( int layer_id ) const |
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get_constant_linear_velocity ( int layer_id ) const |
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get_custom_data ( String layer_name ) const |
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get_custom_data_by_layer_id ( int layer_id ) const |
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get_navigation_polygon ( int layer_id, bool flip_h=false, bool flip_v=false, bool transpose=false ) const |
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get_occluder ( int layer_id, bool flip_h=false, bool flip_v=false, bool transpose=false ) const |
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get_terrain_peering_bit ( CellNeighbor peering_bit ) const |
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is_collision_polygon_one_way ( int layer_id, int polygon_index ) const |
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is_valid_terrain_peering_bit ( CellNeighbor peering_bit ) const |
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void |
remove_collision_polygon ( int layer_id, int polygon_index ) |
void |
set_collision_polygon_one_way ( int layer_id, int polygon_index, bool one_way ) |
void |
set_collision_polygon_one_way_margin ( int layer_id, int polygon_index, float one_way_margin ) |
void |
set_collision_polygon_points ( int layer_id, int polygon_index, PackedVector2Array polygon ) |
void |
set_collision_polygons_count ( int layer_id, int polygons_count ) |
void |
set_constant_angular_velocity ( int layer_id, float velocity ) |
void |
set_constant_linear_velocity ( int layer_id, Vector2 velocity ) |
void |
set_custom_data ( String layer_name, Variant value ) |
void |
set_custom_data_by_layer_id ( int layer_id, Variant value ) |
void |
set_navigation_polygon ( int layer_id, NavigationPolygon navigation_polygon ) |
void |
set_occluder ( int layer_id, OccluderPolygon2D occluder_polygon ) |
void |
set_terrain_peering_bit ( CellNeighbor peering_bit, int terrain ) |
Signals
changed ( )
There is currently no description for this signal. Please help us by contributing one!
Property Descriptions
bool flip_h = false
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bool flip_v = false
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Material material
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Color modulate = Color(1, 1, 1, 1)
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float probability = 1.0
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int terrain = -1
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int terrain_set = -1
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Vector2i texture_origin = Vector2i(0, 0)
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bool transpose = false
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int y_sort_origin = 0
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int z_index = 0
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Method Descriptions
void add_collision_polygon ( int layer_id )
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float get_collision_polygon_one_way_margin ( int layer_id, int polygon_index ) const
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PackedVector2Array get_collision_polygon_points ( int layer_id, int polygon_index ) const
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int get_collision_polygons_count ( int layer_id ) const
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float get_constant_angular_velocity ( int layer_id ) const
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Vector2 get_constant_linear_velocity ( int layer_id ) const
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Variant get_custom_data ( String layer_name ) const
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Variant get_custom_data_by_layer_id ( int layer_id ) const
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There is currently no description for this method. Please help us by contributing one!
OccluderPolygon2D get_occluder ( int layer_id, bool flip_h=false, bool flip_v=false, bool transpose=false ) const
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int get_terrain_peering_bit ( CellNeighbor peering_bit ) const
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bool is_collision_polygon_one_way ( int layer_id, int polygon_index ) const
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bool is_valid_terrain_peering_bit ( CellNeighbor peering_bit ) const
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void remove_collision_polygon ( int layer_id, int polygon_index )
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void set_collision_polygon_one_way ( int layer_id, int polygon_index, bool one_way )
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void set_collision_polygon_one_way_margin ( int layer_id, int polygon_index, float one_way_margin )
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void set_collision_polygon_points ( int layer_id, int polygon_index, PackedVector2Array polygon )
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void set_collision_polygons_count ( int layer_id, int polygons_count )
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void set_constant_angular_velocity ( int layer_id, float velocity )
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void set_constant_linear_velocity ( int layer_id, Vector2 velocity )
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void set_custom_data ( String layer_name, Variant value )
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void set_custom_data_by_layer_id ( int layer_id, Variant value )
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void set_occluder ( int layer_id, OccluderPolygon2D occluder_polygon )
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void set_terrain_peering_bit ( CellNeighbor peering_bit, int terrain )
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