GeometryInstance3D
Inherits: VisualInstance3D < Node3D < Node < Object
Inherited By: CPUParticles3D, CSGShape3D, GPUParticles3D, Label3D, MeshInstance3D, MultiMeshInstance3D, SpriteBase3D
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Properties
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Methods
get_instance_shader_parameter ( StringName name ) const |
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void |
set_instance_shader_parameter ( StringName name, Variant value ) |
Enumerations
enum ShadowCastingSetting:
ShadowCastingSetting SHADOW_CASTING_SETTING_OFF = 0
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ShadowCastingSetting SHADOW_CASTING_SETTING_ON = 1
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ShadowCastingSetting SHADOW_CASTING_SETTING_DOUBLE_SIDED = 2
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ShadowCastingSetting SHADOW_CASTING_SETTING_SHADOWS_ONLY = 3
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enum GIMode:
GIMode GI_MODE_DISABLED = 0
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GIMode GI_MODE_STATIC = 1
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GIMode GI_MODE_DYNAMIC = 2
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enum LightmapScale:
LightmapScale LIGHTMAP_SCALE_1X = 0
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LightmapScale LIGHTMAP_SCALE_2X = 1
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LightmapScale LIGHTMAP_SCALE_4X = 2
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LightmapScale LIGHTMAP_SCALE_8X = 3
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LightmapScale LIGHTMAP_SCALE_MAX = 4
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enum VisibilityRangeFadeMode:
VisibilityRangeFadeMode VISIBILITY_RANGE_FADE_DISABLED = 0
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VisibilityRangeFadeMode VISIBILITY_RANGE_FADE_SELF = 1
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VisibilityRangeFadeMode VISIBILITY_RANGE_FADE_DEPENDENCIES = 2
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Property Descriptions
ShadowCastingSetting cast_shadow = 1
void set_cast_shadows_setting ( ShadowCastingSetting value )
ShadowCastingSetting get_cast_shadows_setting ( )
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AABB custom_aabb = AABB(0, 0, 0, 0, 0, 0)
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float extra_cull_margin = 0.0
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LightmapScale gi_lightmap_scale = 0
void set_lightmap_scale ( LightmapScale value )
LightmapScale get_lightmap_scale ( )
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GIMode gi_mode = 1
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bool ignore_occlusion_culling = false
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float lod_bias = 1.0
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Material material_overlay
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Material material_override
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float transparency = 0.0
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float visibility_range_begin = 0.0
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float visibility_range_begin_margin = 0.0
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float visibility_range_end = 0.0
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float visibility_range_end_margin = 0.0
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VisibilityRangeFadeMode visibility_range_fade_mode = 0
void set_visibility_range_fade_mode ( VisibilityRangeFadeMode value )
VisibilityRangeFadeMode get_visibility_range_fade_mode ( )
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Method Descriptions
Variant get_instance_shader_parameter ( StringName name ) const
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void set_instance_shader_parameter ( StringName name, Variant value )
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