Viewport

Inherits: Node < Object

Inherited By: SubViewport, Window

There is currently no description for this class. Please help us by contributing one!

Properties

bool

audio_listener_enable_2d

false

bool

audio_listener_enable_3d

false

int

canvas_cull_mask

4294967295

DefaultCanvasItemTextureFilter

canvas_item_default_texture_filter

1

DefaultCanvasItemTextureRepeat

canvas_item_default_texture_repeat

0

Transform2D

canvas_transform

DebugDraw

debug_draw

0

bool

disable_3d

false

float

fsr_sharpness

0.2

Transform2D

global_canvas_transform

bool

gui_disable_input

false

bool

gui_embed_subwindows

false

bool

gui_snap_controls_to_pixels

true

bool

handle_input_locally

true

float

mesh_lod_threshold

1.0

MSAA

msaa_2d

0

MSAA

msaa_3d

0

bool

own_world_3d

false

bool

physics_object_picking

false

bool

physics_object_picking_first_only

false

bool

physics_object_picking_sort

false

bool

positional_shadow_atlas_16_bits

true

PositionalShadowAtlasQuadrantSubdiv

positional_shadow_atlas_quad_0

2

PositionalShadowAtlasQuadrantSubdiv

positional_shadow_atlas_quad_1

2

PositionalShadowAtlasQuadrantSubdiv

positional_shadow_atlas_quad_2

3

PositionalShadowAtlasQuadrantSubdiv

positional_shadow_atlas_quad_3

4

int

positional_shadow_atlas_size

2048

Scaling3DMode

scaling_3d_mode

0

float

scaling_3d_scale

1.0

ScreenSpaceAA

screen_space_aa

0

SDFOversize

sdf_oversize

1

SDFScale

sdf_scale

1

bool

snap_2d_transforms_to_pixel

false

bool

snap_2d_vertices_to_pixel

false

float

texture_mipmap_bias

0.0

bool

transparent_bg

false

bool

use_debanding

false

bool

use_hdr_2d

false

bool

use_occlusion_culling

false

bool

use_taa

false

bool

use_xr

false

VRSMode

vrs_mode

0

Texture2D

vrs_texture

VRSUpdateMode

vrs_update_mode

1

World2D

world_2d

World3D

world_3d

Methods

World2D

find_world_2d ( ) const

World3D

find_world_3d ( ) const

Camera2D

get_camera_2d ( ) const

Camera3D

get_camera_3d ( ) const

bool

get_canvas_cull_mask_bit ( int layer ) const

Window[]

get_embedded_subwindows ( ) const

Transform2D

get_final_transform ( ) const

Vector2

get_mouse_position ( ) const

PositionalShadowAtlasQuadrantSubdiv

get_positional_shadow_atlas_quadrant_subdiv ( int quadrant ) const

int

get_render_info ( RenderInfoType type, RenderInfo info )

Transform2D

get_screen_transform ( ) const

ViewportTexture

get_texture ( ) const

RID

get_viewport_rid ( ) const

Rect2

get_visible_rect ( ) const

Variant

gui_get_drag_data ( ) const

Control

gui_get_focus_owner ( ) const

Control

gui_get_hovered_control ( ) const

bool

gui_is_drag_successful ( ) const

bool

gui_is_dragging ( ) const

void

gui_release_focus ( )

bool

is_input_handled ( ) const

void

push_input ( InputEvent event, bool in_local_coords=false )

void

push_text_input ( String text )

void

push_unhandled_input ( InputEvent event, bool in_local_coords=false )

void

set_canvas_cull_mask_bit ( int layer, bool enable )

void

set_input_as_handled ( )

void

set_positional_shadow_atlas_quadrant_subdiv ( int quadrant, PositionalShadowAtlasQuadrantSubdiv subdiv )

void

update_mouse_cursor_state ( )

void

warp_mouse ( Vector2 position )


Signals

gui_focus_changed ( Control node )

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size_changed ( )

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Enumerations

enum PositionalShadowAtlasQuadrantSubdiv:

PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED = 0

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_1 = 1

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_4 = 2

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_16 = 3

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_64 = 4

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_256 = 5

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_1024 = 6

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PositionalShadowAtlasQuadrantSubdiv SHADOW_ATLAS_QUADRANT_SUBDIV_MAX = 7

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enum Scaling3DMode:

Scaling3DMode SCALING_3D_MODE_BILINEAR = 0

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Scaling3DMode SCALING_3D_MODE_FSR = 1

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Scaling3DMode SCALING_3D_MODE_FSR2 = 2

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Scaling3DMode SCALING_3D_MODE_MAX = 3

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enum MSAA:

MSAA MSAA_DISABLED = 0

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MSAA MSAA_2X = 1

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MSAA MSAA_4X = 2

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MSAA MSAA_8X = 3

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MSAA MSAA_MAX = 4

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enum ScreenSpaceAA:

ScreenSpaceAA SCREEN_SPACE_AA_DISABLED = 0

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ScreenSpaceAA SCREEN_SPACE_AA_FXAA = 1

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ScreenSpaceAA SCREEN_SPACE_AA_MAX = 2

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enum RenderInfo:

RenderInfo RENDER_INFO_OBJECTS_IN_FRAME = 0

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RenderInfo RENDER_INFO_PRIMITIVES_IN_FRAME = 1

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RenderInfo RENDER_INFO_DRAW_CALLS_IN_FRAME = 2

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RenderInfo RENDER_INFO_MAX = 3

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enum RenderInfoType:

RenderInfoType RENDER_INFO_TYPE_VISIBLE = 0

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RenderInfoType RENDER_INFO_TYPE_SHADOW = 1

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RenderInfoType RENDER_INFO_TYPE_CANVAS = 2

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RenderInfoType RENDER_INFO_TYPE_MAX = 3

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enum DebugDraw:

DebugDraw DEBUG_DRAW_DISABLED = 0

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DebugDraw DEBUG_DRAW_UNSHADED = 1

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DebugDraw DEBUG_DRAW_LIGHTING = 2

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DebugDraw DEBUG_DRAW_OVERDRAW = 3

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DebugDraw DEBUG_DRAW_WIREFRAME = 4

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DebugDraw DEBUG_DRAW_NORMAL_BUFFER = 5

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DebugDraw DEBUG_DRAW_VOXEL_GI_ALBEDO = 6

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DebugDraw DEBUG_DRAW_VOXEL_GI_LIGHTING = 7

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DebugDraw DEBUG_DRAW_VOXEL_GI_EMISSION = 8

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DebugDraw DEBUG_DRAW_SHADOW_ATLAS = 9

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DebugDraw DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS = 10

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DebugDraw DEBUG_DRAW_SCENE_LUMINANCE = 11

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DebugDraw DEBUG_DRAW_SSAO = 12

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DebugDraw DEBUG_DRAW_SSIL = 13

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DebugDraw DEBUG_DRAW_PSSM_SPLITS = 14

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DebugDraw DEBUG_DRAW_DECAL_ATLAS = 15

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DebugDraw DEBUG_DRAW_SDFGI = 16

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DebugDraw DEBUG_DRAW_SDFGI_PROBES = 17

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DebugDraw DEBUG_DRAW_GI_BUFFER = 18

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DebugDraw DEBUG_DRAW_DISABLE_LOD = 19

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DebugDraw DEBUG_DRAW_CLUSTER_OMNI_LIGHTS = 20

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DebugDraw DEBUG_DRAW_CLUSTER_SPOT_LIGHTS = 21

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DebugDraw DEBUG_DRAW_CLUSTER_DECALS = 22

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DebugDraw DEBUG_DRAW_CLUSTER_REFLECTION_PROBES = 23

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DebugDraw DEBUG_DRAW_OCCLUDERS = 24

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DebugDraw DEBUG_DRAW_MOTION_VECTORS = 25

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DebugDraw DEBUG_DRAW_INTERNAL_BUFFER = 26

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enum DefaultCanvasItemTextureFilter:

DefaultCanvasItemTextureFilter DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST = 0

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DefaultCanvasItemTextureFilter DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR = 1

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DefaultCanvasItemTextureFilter DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS = 2

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DefaultCanvasItemTextureFilter DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS = 3

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DefaultCanvasItemTextureFilter DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX = 4

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enum DefaultCanvasItemTextureRepeat:

DefaultCanvasItemTextureRepeat DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED = 0

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DefaultCanvasItemTextureRepeat DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED = 1

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DefaultCanvasItemTextureRepeat DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR = 2

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DefaultCanvasItemTextureRepeat DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX = 3

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enum SDFOversize:

SDFOversize SDF_OVERSIZE_100_PERCENT = 0

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SDFOversize SDF_OVERSIZE_120_PERCENT = 1

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SDFOversize SDF_OVERSIZE_150_PERCENT = 2

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SDFOversize SDF_OVERSIZE_200_PERCENT = 3

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SDFOversize SDF_OVERSIZE_MAX = 4

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enum SDFScale:

SDFScale SDF_SCALE_100_PERCENT = 0

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SDFScale SDF_SCALE_50_PERCENT = 1

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SDFScale SDF_SCALE_25_PERCENT = 2

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SDFScale SDF_SCALE_MAX = 3

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enum VRSMode:

VRSMode VRS_DISABLED = 0

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VRSMode VRS_TEXTURE = 1

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VRSMode VRS_XR = 2

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VRSMode VRS_MAX = 3

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enum VRSUpdateMode:

VRSUpdateMode VRS_UPDATE_DISABLED = 0

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VRSUpdateMode VRS_UPDATE_ONCE = 1

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VRSUpdateMode VRS_UPDATE_ALWAYS = 2

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VRSUpdateMode VRS_UPDATE_MAX = 3

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Property Descriptions

bool audio_listener_enable_2d = false

  • void set_as_audio_listener_2d ( bool value )

  • bool is_audio_listener_2d ( )

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bool audio_listener_enable_3d = false

  • void set_as_audio_listener_3d ( bool value )

  • bool is_audio_listener_3d ( )

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int canvas_cull_mask = 4294967295

  • void set_canvas_cull_mask ( int value )

  • int get_canvas_cull_mask ( )

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DefaultCanvasItemTextureFilter canvas_item_default_texture_filter = 1

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DefaultCanvasItemTextureRepeat canvas_item_default_texture_repeat = 0

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Transform2D canvas_transform

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DebugDraw debug_draw = 0

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bool disable_3d = false

  • void set_disable_3d ( bool value )

  • bool is_3d_disabled ( )

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float fsr_sharpness = 0.2

  • void set_fsr_sharpness ( float value )

  • float get_fsr_sharpness ( )

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Transform2D global_canvas_transform

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bool gui_disable_input = false

  • void set_disable_input ( bool value )

  • bool is_input_disabled ( )

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bool gui_embed_subwindows = false

  • void set_embedding_subwindows ( bool value )

  • bool is_embedding_subwindows ( )

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bool gui_snap_controls_to_pixels = true

  • void set_snap_controls_to_pixels ( bool value )

  • bool is_snap_controls_to_pixels_enabled ( )

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bool handle_input_locally = true

  • void set_handle_input_locally ( bool value )

  • bool is_handling_input_locally ( )

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float mesh_lod_threshold = 1.0

  • void set_mesh_lod_threshold ( float value )

  • float get_mesh_lod_threshold ( )

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MSAA msaa_2d = 0

  • void set_msaa_2d ( MSAA value )

  • MSAA get_msaa_2d ( )

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MSAA msaa_3d = 0

  • void set_msaa_3d ( MSAA value )

  • MSAA get_msaa_3d ( )

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bool own_world_3d = false

  • void set_use_own_world_3d ( bool value )

  • bool is_using_own_world_3d ( )

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bool physics_object_picking = false

  • void set_physics_object_picking ( bool value )

  • bool get_physics_object_picking ( )

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bool physics_object_picking_first_only = false

  • void set_physics_object_picking_first_only ( bool value )

  • bool get_physics_object_picking_first_only ( )

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bool physics_object_picking_sort = false

  • void set_physics_object_picking_sort ( bool value )

  • bool get_physics_object_picking_sort ( )

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bool positional_shadow_atlas_16_bits = true

  • void set_positional_shadow_atlas_16_bits ( bool value )

  • bool get_positional_shadow_atlas_16_bits ( )

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PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quad_0 = 2

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PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quad_1 = 2

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PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quad_2 = 3

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PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quad_3 = 4

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int positional_shadow_atlas_size = 2048

  • void set_positional_shadow_atlas_size ( int value )

  • int get_positional_shadow_atlas_size ( )

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Scaling3DMode scaling_3d_mode = 0

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float scaling_3d_scale = 1.0

  • void set_scaling_3d_scale ( float value )

  • float get_scaling_3d_scale ( )

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ScreenSpaceAA screen_space_aa = 0

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SDFOversize sdf_oversize = 1

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SDFScale sdf_scale = 1

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bool snap_2d_transforms_to_pixel = false

  • void set_snap_2d_transforms_to_pixel ( bool value )

  • bool is_snap_2d_transforms_to_pixel_enabled ( )

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bool snap_2d_vertices_to_pixel = false

  • void set_snap_2d_vertices_to_pixel ( bool value )

  • bool is_snap_2d_vertices_to_pixel_enabled ( )

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float texture_mipmap_bias = 0.0

  • void set_texture_mipmap_bias ( float value )

  • float get_texture_mipmap_bias ( )

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bool transparent_bg = false

  • void set_transparent_background ( bool value )

  • bool has_transparent_background ( )

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bool use_debanding = false

  • void set_use_debanding ( bool value )

  • bool is_using_debanding ( )

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bool use_hdr_2d = false

  • void set_use_hdr_2d ( bool value )

  • bool is_using_hdr_2d ( )

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bool use_occlusion_culling = false

  • void set_use_occlusion_culling ( bool value )

  • bool is_using_occlusion_culling ( )

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bool use_taa = false

  • void set_use_taa ( bool value )

  • bool is_using_taa ( )

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bool use_xr = false

  • void set_use_xr ( bool value )

  • bool is_using_xr ( )

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VRSMode vrs_mode = 0

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Texture2D vrs_texture

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VRSUpdateMode vrs_update_mode = 1

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World2D world_2d

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World3D world_3d

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Method Descriptions

World2D find_world_2d ( ) const

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World3D find_world_3d ( ) const

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Camera2D get_camera_2d ( ) const

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Camera3D get_camera_3d ( ) const

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bool get_canvas_cull_mask_bit ( int layer ) const

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Window[] get_embedded_subwindows ( ) const

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Transform2D get_final_transform ( ) const

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Vector2 get_mouse_position ( ) const

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PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv ( int quadrant ) const

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int get_render_info ( RenderInfoType type, RenderInfo info )

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Transform2D get_screen_transform ( ) const

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ViewportTexture get_texture ( ) const

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RID get_viewport_rid ( ) const

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Rect2 get_visible_rect ( ) const

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Variant gui_get_drag_data ( ) const

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Control gui_get_focus_owner ( ) const

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Control gui_get_hovered_control ( ) const

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bool gui_is_drag_successful ( ) const

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bool gui_is_dragging ( ) const

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void gui_release_focus ( )

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bool is_input_handled ( ) const

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void push_input ( InputEvent event, bool in_local_coords=false )

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void push_text_input ( String text )

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void push_unhandled_input ( InputEvent event, bool in_local_coords=false )

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void set_canvas_cull_mask_bit ( int layer, bool enable )

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void set_input_as_handled ( )

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void set_positional_shadow_atlas_quadrant_subdiv ( int quadrant, PositionalShadowAtlasQuadrantSubdiv subdiv )

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void update_mouse_cursor_state ( )

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void warp_mouse ( Vector2 position )

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