MeshInstance3D

Inherits: GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

Inherited By: SoftBody3D

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Properties

Mesh

mesh

NodePath

skeleton

NodePath("..")

Skin

skin

Methods

ArrayMesh

bake_mesh_from_current_blend_shape_mix ( ArrayMesh existing=null )

void

create_convex_collision ( bool clean=true, bool simplify=false )

void

create_debug_tangents ( )

void

create_multiple_convex_collisions ( MeshConvexDecompositionSettings settings=null )

void

create_trimesh_collision ( )

int

find_blend_shape_by_name ( StringName name )

Material

get_active_material ( int surface ) const

int

get_blend_shape_count ( ) const

float

get_blend_shape_value ( int blend_shape_idx ) const

SkinReference

get_skin_reference ( ) const

Material

get_surface_override_material ( int surface ) const

int

get_surface_override_material_count ( ) const

void

set_blend_shape_value ( int blend_shape_idx, float value )

void

set_surface_override_material ( int surface, Material material )


Property Descriptions

Mesh mesh

  • void set_mesh ( Mesh value )

  • Mesh get_mesh ( )

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NodePath skeleton = NodePath("..")

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Skin skin

  • void set_skin ( Skin value )

  • Skin get_skin ( )

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Method Descriptions

ArrayMesh bake_mesh_from_current_blend_shape_mix ( ArrayMesh existing=null )

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void create_convex_collision ( bool clean=true, bool simplify=false )

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void create_debug_tangents ( )

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void create_multiple_convex_collisions ( MeshConvexDecompositionSettings settings=null )

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void create_trimesh_collision ( )

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int find_blend_shape_by_name ( StringName name )

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Material get_active_material ( int surface ) const

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int get_blend_shape_count ( ) const

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float get_blend_shape_value ( int blend_shape_idx ) const

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SkinReference get_skin_reference ( ) const

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Material get_surface_override_material ( int surface ) const

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int get_surface_override_material_count ( ) const

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void set_blend_shape_value ( int blend_shape_idx, float value )

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void set_surface_override_material ( int surface, Material material )

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