MeshInstance3D
Inherits: GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
Inherited By: SoftBody3D
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
bake_mesh_from_current_blend_shape_mix ( ArrayMesh existing=null ) |
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void |
create_convex_collision ( bool clean=true, bool simplify=false ) |
void |
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void |
create_multiple_convex_collisions ( MeshConvexDecompositionSettings settings=null ) |
void |
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find_blend_shape_by_name ( StringName name ) |
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get_active_material ( int surface ) const |
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get_blend_shape_count ( ) const |
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get_blend_shape_value ( int blend_shape_idx ) const |
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get_skin_reference ( ) const |
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get_surface_override_material ( int surface ) const |
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get_surface_override_material_count ( ) const |
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void |
set_blend_shape_value ( int blend_shape_idx, float value ) |
void |
set_surface_override_material ( int surface, Material material ) |
Property Descriptions
Mesh mesh
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NodePath skeleton = NodePath("..")
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Skin skin
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Method Descriptions
ArrayMesh bake_mesh_from_current_blend_shape_mix ( ArrayMesh existing=null )
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void create_convex_collision ( bool clean=true, bool simplify=false )
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void create_debug_tangents ( )
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void create_multiple_convex_collisions ( MeshConvexDecompositionSettings settings=null )
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void create_trimesh_collision ( )
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int find_blend_shape_by_name ( StringName name )
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Material get_active_material ( int surface ) const
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int get_blend_shape_count ( ) const
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float get_blend_shape_value ( int blend_shape_idx ) const
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SkinReference get_skin_reference ( ) const
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Material get_surface_override_material ( int surface ) const
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int get_surface_override_material_count ( ) const
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void set_blend_shape_value ( int blend_shape_idx, float value )
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void set_surface_override_material ( int surface, Material material )
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