TextureButton
Inherits: BaseButton < Control < CanvasItem < Node < Object
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Properties
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Enumerations
enum StretchMode:
StretchMode STRETCH_SCALE = 0
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StretchMode STRETCH_TILE = 1
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StretchMode STRETCH_KEEP = 2
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StretchMode STRETCH_KEEP_CENTERED = 3
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StretchMode STRETCH_KEEP_ASPECT = 4
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StretchMode STRETCH_KEEP_ASPECT_CENTERED = 5
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StretchMode STRETCH_KEEP_ASPECT_COVERED = 6
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Property Descriptions
bool flip_h = false
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bool flip_v = false
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bool ignore_texture_size = false
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StretchMode stretch_mode = 2
void set_stretch_mode ( StretchMode value )
StretchMode get_stretch_mode ( )
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BitMap texture_click_mask
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Texture2D texture_disabled
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Texture2D texture_focused
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Texture2D texture_hover
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Texture2D texture_normal
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Texture2D texture_pressed
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