Polygon2D

Inherits: Node2D < CanvasItem < Node < Object

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Properties

bool

antialiased

false

Array

bones

[]

Color

color

Color(1, 1, 1, 1)

int

internal_vertex_count

0

float

invert_border

100.0

bool

invert_enabled

false

Vector2

offset

Vector2(0, 0)

PackedVector2Array

polygon

PackedVector2Array()

Array

polygons

[]

NodePath

skeleton

NodePath("")

Texture2D

texture

Vector2

texture_offset

Vector2(0, 0)

float

texture_rotation

0.0

Vector2

texture_scale

Vector2(1, 1)

PackedVector2Array

uv

PackedVector2Array()

PackedColorArray

vertex_colors

PackedColorArray()

Methods

void

add_bone ( NodePath path, PackedFloat32Array weights )

void

clear_bones ( )

void

erase_bone ( int index )

int

get_bone_count ( ) const

NodePath

get_bone_path ( int index ) const

PackedFloat32Array

get_bone_weights ( int index ) const

void

set_bone_path ( int index, NodePath path )

void

set_bone_weights ( int index, PackedFloat32Array weights )


Property Descriptions

bool antialiased = false

  • void set_antialiased ( bool value )

  • bool get_antialiased ( )

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Array bones = []

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Color color = Color(1, 1, 1, 1)

  • void set_color ( Color value )

  • Color get_color ( )

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int internal_vertex_count = 0

  • void set_internal_vertex_count ( int value )

  • int get_internal_vertex_count ( )

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float invert_border = 100.0

  • void set_invert_border ( float value )

  • float get_invert_border ( )

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bool invert_enabled = false

  • void set_invert_enabled ( bool value )

  • bool get_invert_enabled ( )

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Vector2 offset = Vector2(0, 0)

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PackedVector2Array polygon = PackedVector2Array()

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Array polygons = []

  • void set_polygons ( Array value )

  • Array get_polygons ( )

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NodePath skeleton = NodePath("")

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Texture2D texture

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Vector2 texture_offset = Vector2(0, 0)

  • void set_texture_offset ( Vector2 value )

  • Vector2 get_texture_offset ( )

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float texture_rotation = 0.0

  • void set_texture_rotation ( float value )

  • float get_texture_rotation ( )

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Vector2 texture_scale = Vector2(1, 1)

  • void set_texture_scale ( Vector2 value )

  • Vector2 get_texture_scale ( )

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PackedVector2Array uv = PackedVector2Array()

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PackedColorArray vertex_colors = PackedColorArray()

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Method Descriptions

void add_bone ( NodePath path, PackedFloat32Array weights )

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void clear_bones ( )

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void erase_bone ( int index )

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int get_bone_count ( ) const

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NodePath get_bone_path ( int index ) const

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PackedFloat32Array get_bone_weights ( int index ) const

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void set_bone_path ( int index, NodePath path )

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void set_bone_weights ( int index, PackedFloat32Array weights )

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