Polygon2D
Inherits: Node2D < CanvasItem < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
void |
add_bone ( NodePath path, PackedFloat32Array weights ) |
void |
clear_bones ( ) |
void |
erase_bone ( int index ) |
get_bone_count ( ) const |
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get_bone_path ( int index ) const |
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get_bone_weights ( int index ) const |
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void |
set_bone_path ( int index, NodePath path ) |
void |
set_bone_weights ( int index, PackedFloat32Array weights ) |
Property Descriptions
bool antialiased = false
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Array bones = []
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Color color = Color(1, 1, 1, 1)
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int internal_vertex_count = 0
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float invert_border = 100.0
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bool invert_enabled = false
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Vector2 offset = Vector2(0, 0)
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PackedVector2Array polygon = PackedVector2Array()
void set_polygon ( PackedVector2Array value )
PackedVector2Array get_polygon ( )
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Array polygons = []
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NodePath skeleton = NodePath("")
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Texture2D texture
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Vector2 texture_offset = Vector2(0, 0)
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float texture_rotation = 0.0
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Vector2 texture_scale = Vector2(1, 1)
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PackedVector2Array uv = PackedVector2Array()
void set_uv ( PackedVector2Array value )
PackedVector2Array get_uv ( )
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PackedColorArray vertex_colors = PackedColorArray()
void set_vertex_colors ( PackedColorArray value )
PackedColorArray get_vertex_colors ( )
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Method Descriptions
void add_bone ( NodePath path, PackedFloat32Array weights )
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void clear_bones ( )
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void erase_bone ( int index )
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int get_bone_count ( ) const
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NodePath get_bone_path ( int index ) const
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PackedFloat32Array get_bone_weights ( int index ) const
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void set_bone_path ( int index, NodePath path )
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void set_bone_weights ( int index, PackedFloat32Array weights )
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