MultiplayerSynchronizer
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Properties
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Methods
void |
add_visibility_filter ( Callable filter ) |
get_visibility_for ( int peer ) const |
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void |
remove_visibility_filter ( Callable filter ) |
void |
set_visibility_for ( int peer, bool visible ) |
void |
update_visibility ( int for_peer=0 ) |
Signals
delta_synchronized ( )
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synchronized ( )
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visibility_changed ( int for_peer )
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Enumerations
enum VisibilityUpdateMode:
VisibilityUpdateMode VISIBILITY_PROCESS_IDLE = 0
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VisibilityUpdateMode VISIBILITY_PROCESS_PHYSICS = 1
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VisibilityUpdateMode VISIBILITY_PROCESS_NONE = 2
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Property Descriptions
float delta_interval = 0.0
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bool public_visibility = true
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SceneReplicationConfig replication_config
void set_replication_config ( SceneReplicationConfig value )
SceneReplicationConfig get_replication_config ( )
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float replication_interval = 0.0
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NodePath root_path = NodePath("..")
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VisibilityUpdateMode visibility_update_mode = 0
void set_visibility_update_mode ( VisibilityUpdateMode value )
VisibilityUpdateMode get_visibility_update_mode ( )
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Method Descriptions
void add_visibility_filter ( Callable filter )
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bool get_visibility_for ( int peer ) const
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void remove_visibility_filter ( Callable filter )
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void set_visibility_for ( int peer, bool visible )
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void update_visibility ( int for_peer=0 )
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