JamReplicator
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Properties
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Methods
get_replicator ( SceneTree tree ) static |
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void |
_ready ( ) |
void |
_jam_connect_init ( JamConnect jc ) |
void |
_on_peer_connected ( int pid ) |
void |
_on_peer_disconnected ( int _pid ) |
void |
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void |
amend_server_state ( int sync_id, Variant value ) |
void |
sync_state ( int seq, Dictionary data ) |
_instantiate_spawn_scene ( String scene_path ) |
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void |
scene_spawn ( JamSync sync_node, int peer_id=-1 ) |
void |
scene_despawn ( JamSync sync_node ) |
void |
_scene_spawn ( String node_path, String scene_path, Dictionary spawn_properties, int sync_id ) |
void |
_scene_despawn ( int sync_id ) |
void |
clear_sync_ref ( int sync_id ) |
Constants
sync_interval = 0.0333333
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Property Descriptions
Variant sync_seq = 0
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float sync_clock = 0.0
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bool sync_stable = false
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JamReplicator.StateFrame[] state_buffer = []
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float state_interp = 0.0
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Variant got_initial_state = false
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Variant target_state_buffer_len = 4
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Variant target_state_buffer_len_min = 4
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float segment_time = 0.0
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float segment_length = 5.0
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int drops_in_segment = 0
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int drops_threshold = 3
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int dropless_segments = 0
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int dropless_threshold = 5
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int buffer_increases = 0
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Variant server_state = {}
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Variant sync_refs = {}
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Variant spawn_scene_cache = {}
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Method Descriptions
JamReplicator get_replicator ( SceneTree tree ) static
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void _ready ( )
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void _jam_connect_init ( JamConnect jc )
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void _on_peer_connected ( int pid )
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void _on_peer_disconnected ( int _pid )
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void _process ( Variant delta )
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void amend_server_state ( int sync_id, Variant value )
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void sync_state ( int seq, Dictionary data )
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JamReplicator.StateInterp get_state ( int sync_id )
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Node _instantiate_spawn_scene ( String scene_path )
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void scene_spawn ( JamSync sync_node, int peer_id=-1 )
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void scene_despawn ( JamSync sync_node )
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void _scene_spawn ( String node_path, String scene_path, Dictionary spawn_properties, int sync_id )
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void _scene_despawn ( int sync_id )
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void clear_sync_ref ( int sync_id )
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