Bone2D

Inherits: Node2D < CanvasItem < Node < Object

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Properties

Transform2D

rest

Transform2D(0, 0, 0, 0, 0, 0)

Methods

void

apply_rest ( )

bool

get_autocalculate_length_and_angle ( ) const

float

get_bone_angle ( ) const

int

get_index_in_skeleton ( ) const

float

get_length ( ) const

Transform2D

get_skeleton_rest ( ) const

void

set_autocalculate_length_and_angle ( bool auto_calculate )

void

set_bone_angle ( float angle )

void

set_length ( float length )


Property Descriptions

Transform2D rest = Transform2D(0, 0, 0, 0, 0, 0)

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Method Descriptions

void apply_rest ( )

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bool get_autocalculate_length_and_angle ( ) const

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float get_bone_angle ( ) const

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int get_index_in_skeleton ( ) const

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float get_length ( ) const

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Transform2D get_skeleton_rest ( ) const

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void set_autocalculate_length_and_angle ( bool auto_calculate )

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void set_bone_angle ( float angle )

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void set_length ( float length )

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