Getting Started

The purpose of this guide is to walk you through the recommended steps for trying out Jam Launch for the first time. There is a companion video that may be helpful for clarifying any ambiguities.

Try the deployed example project

As a guest, or with your Jam Launch account, you can play the example game. Try it out with friends, and see if it meets your expectations. Make sure to create the game in a nearby region, otherwise the latency may be very noticeable. If there aren’t any nearby regions, reach out and we can try to set up a cluster closer to you.

Get a Jam Launch account

Playing Jam Launch games requires a free Jam Launch account. You can sign up for one at app.jamlaunch.com.

Your account information is only ever used in Jam Launch. We might offer opt-in features at some point (e.g. a mailing list), but we are completely uninterested in wasting your time, and very interested in protecting your privacy.

Buy Jam Launch Credits

If you want to deploy games with Jam Launch, you must have a positive credit balance. Credits can be added to your account on the billing page in the dashboard.

Get the Godot Engine

If you don’t already have the Godot game engine, download it from godotengine.org.

Familiarity with Godot is useful, but not necessary for trying out Jam Launch. If you are new to Godot, we are happy to help you get familiar with it, and their official docs are fantastic.

Try out the example project locally

Once you have Godot, open the Project Manager, navigate to the “Asset Library Projects”, and search for the Jam Launch Multiplayer Example project. Make sure the “Community” box is checked in the “Support” menu, otherwise it may not appear.

_images/asset-library-example.png

Download and open the project in Godot. When you open the project, you will likely encounter import errors and need to reload the project by going to the “Project” menu and selecting “Reload Current Project”.

Deploy the Example Project

Once you have some credits, you should be able to use the Jam Launch editor plugin which allows you to deploy and test your game directly from the Godot editor. Feel free to use the open source example project as a starting point.

Please reach out and let us know if you need any help or want to chat!