Node2D
Inherits: CanvasItem < Node < Object
Inherited By: AnimatedSprite2D, AudioListener2D, AudioStreamPlayer2D, BackBufferCopy, Bone2D, Camera2D, CanvasGroup, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, CPUParticles2D, GPUParticles2D, Joint2D, Light2D, LightOccluder2D, Line2D, Marker2D, MeshInstance2D, MultiMeshInstance2D, NavigationLink2D, NavigationObstacle2D, NavigationRegion2D, Parallax2D, ParallaxLayer, Path2D, PathFollow2D, Polygon2D, RayCast2D, RemoteTransform2D, ShapeCast2D, Skeleton2D, Sprite2D, TileMap, TileMapLayer, TouchScreenButton, VisibleOnScreenNotifier2D
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Properties
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Methods
void |
apply_scale ( Vector2 ratio ) |
get_angle_to ( Vector2 point ) const |
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get_relative_transform_to_parent ( Node parent ) const |
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void |
global_translate ( Vector2 offset ) |
void |
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void |
move_local_x ( float delta, bool scaled=false ) |
void |
move_local_y ( float delta, bool scaled=false ) |
void |
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void |
Property Descriptions
Vector2 global_position
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float global_rotation
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float global_rotation_degrees
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Vector2 global_scale
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float global_skew
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Transform2D global_transform
void set_global_transform ( Transform2D value )
Transform2D get_global_transform ( )
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Vector2 position = Vector2(0, 0)
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float rotation = 0.0
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float rotation_degrees
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Vector2 scale = Vector2(1, 1)
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float skew = 0.0
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Transform2D transform
void set_transform ( Transform2D value )
Transform2D get_transform ( )
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Method Descriptions
void apply_scale ( Vector2 ratio )
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float get_angle_to ( Vector2 point ) const
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Transform2D get_relative_transform_to_parent ( Node parent ) const
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void global_translate ( Vector2 offset )
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void look_at ( Vector2 point )
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void move_local_x ( float delta, bool scaled=false )
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void move_local_y ( float delta, bool scaled=false )
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void rotate ( float radians )
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Vector2 to_global ( Vector2 local_point ) const
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Vector2 to_local ( Vector2 global_point ) const
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void translate ( Vector2 offset )
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