Sprite3D

Inherits: SpriteBase3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

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Properties

int

frame

0

Vector2i

frame_coords

Vector2i(0, 0)

int

hframes

1

bool

region_enabled

false

Rect2

region_rect

Rect2(0, 0, 0, 0)

Texture2D

texture

int

vframes

1


Signals

frame_changed ( )

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texture_changed ( )

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Property Descriptions

int frame = 0

  • void set_frame ( int value )

  • int get_frame ( )

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Vector2i frame_coords = Vector2i(0, 0)

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int hframes = 1

  • void set_hframes ( int value )

  • int get_hframes ( )

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bool region_enabled = false

  • void set_region_enabled ( bool value )

  • bool is_region_enabled ( )

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Rect2 region_rect = Rect2(0, 0, 0, 0)

  • void set_region_rect ( Rect2 value )

  • Rect2 get_region_rect ( )

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Texture2D texture

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int vframes = 1

  • void set_vframes ( int value )

  • int get_vframes ( )

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