Sprite3D
Inherits: SpriteBase3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
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Properties
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Signals
frame_changed ( )
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texture_changed ( )
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Property Descriptions
int frame = 0
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Vector2i frame_coords = Vector2i(0, 0)
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int hframes = 1
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bool region_enabled = false
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Rect2 region_rect = Rect2(0, 0, 0, 0)
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Texture2D texture
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int vframes = 1
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