PhysicsBody3D
Inherits: CollisionObject3D < Node3D < Node < Object
Inherited By: CharacterBody3D, PhysicalBone3D, RigidBody3D, StaticBody3D
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Properties
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Methods
void |
add_collision_exception_with ( Node body ) |
get_axis_lock ( BodyAxis axis ) const |
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get_gravity ( ) const |
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move_and_collide ( Vector3 motion, bool test_only=false, float safe_margin=0.001, bool recovery_as_collision=false, int max_collisions=1 ) |
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void |
remove_collision_exception_with ( Node body ) |
void |
set_axis_lock ( BodyAxis axis, bool lock ) |
test_move ( Transform3D from, Vector3 motion, KinematicCollision3D collision=null, float safe_margin=0.001, bool recovery_as_collision=false, int max_collisions=1 ) |
Property Descriptions
bool axis_lock_angular_x = false
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bool axis_lock_angular_y = false
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bool axis_lock_angular_z = false
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bool axis_lock_linear_x = false
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bool axis_lock_linear_y = false
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bool axis_lock_linear_z = false
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Method Descriptions
void add_collision_exception_with ( Node body )
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bool get_axis_lock ( BodyAxis axis ) const
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PhysicsBody3D[] get_collision_exceptions ( )
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Vector3 get_gravity ( ) const
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KinematicCollision3D move_and_collide ( Vector3 motion, bool test_only=false, float safe_margin=0.001, bool recovery_as_collision=false, int max_collisions=1 )
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void remove_collision_exception_with ( Node body )
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void set_axis_lock ( BodyAxis axis, bool lock )
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bool test_move ( Transform3D from, Vector3 motion, KinematicCollision3D collision=null, float safe_margin=0.001, bool recovery_as_collision=false, int max_collisions=1 )
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