SpringArm3D

Inherits: Node3D < Node < Object

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Properties

int

collision_mask

1

float

margin

0.01

Shape3D

shape

float

spring_length

1.0

Methods

void

add_excluded_object ( RID RID )

void

clear_excluded_objects ( )

float

get_hit_length ( )

bool

remove_excluded_object ( RID RID )


Property Descriptions

int collision_mask = 1

  • void set_collision_mask ( int value )

  • int get_collision_mask ( )

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float margin = 0.01

  • void set_margin ( float value )

  • float get_margin ( )

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Shape3D shape

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float spring_length = 1.0

  • void set_length ( float value )

  • float get_length ( )

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Method Descriptions

void add_excluded_object ( RID RID )

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void clear_excluded_objects ( )

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float get_hit_length ( )

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bool remove_excluded_object ( RID RID )

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