SpringArm3D
Inherits: Node3D < Node < Object
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Properties
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Methods
void |
add_excluded_object ( RID RID ) |
void |
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get_hit_length ( ) |
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remove_excluded_object ( RID RID ) |
Property Descriptions
int collision_mask = 1
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float margin = 0.01
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Shape3D shape
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float spring_length = 1.0
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Method Descriptions
void add_excluded_object ( RID RID )
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void clear_excluded_objects ( )
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float get_hit_length ( )
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bool remove_excluded_object ( RID RID )
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