PhysicalBone2D
Inherits: RigidBody2D < PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object
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Properties
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Methods
get_joint ( ) const |
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is_simulating_physics ( ) const |
Property Descriptions
bool auto_configure_joint = true
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int bone2d_index = -1
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NodePath bone2d_nodepath = NodePath("")
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bool follow_bone_when_simulating = false
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bool simulate_physics = false
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Method Descriptions
Joint2D get_joint ( ) const
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bool is_simulating_physics ( ) const
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