PhysicalBone2D

Inherits: RigidBody2D < PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object

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Properties

bool

auto_configure_joint

true

int

bone2d_index

-1

NodePath

bone2d_nodepath

NodePath("")

bool

follow_bone_when_simulating

false

bool

simulate_physics

false

Methods

Joint2D

get_joint ( ) const

bool

is_simulating_physics ( ) const


Property Descriptions

bool auto_configure_joint = true

  • void set_auto_configure_joint ( bool value )

  • bool get_auto_configure_joint ( )

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int bone2d_index = -1

  • void set_bone2d_index ( int value )

  • int get_bone2d_index ( )

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NodePath bone2d_nodepath = NodePath("")

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bool follow_bone_when_simulating = false

  • void set_follow_bone_when_simulating ( bool value )

  • bool get_follow_bone_when_simulating ( )

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bool simulate_physics = false

  • void set_simulate_physics ( bool value )

  • bool get_simulate_physics ( )

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Method Descriptions

Joint2D get_joint ( ) const

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bool is_simulating_physics ( ) const

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