PhysicsRayQueryParameters3D

Inherits: RefCounted < Object

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Properties

bool

collide_with_areas

false

bool

collide_with_bodies

true

int

collision_mask

4294967295

RID[]

exclude

[]

Vector3

from

Vector3(0, 0, 0)

bool

hit_back_faces

true

bool

hit_from_inside

false

Vector3

to

Vector3(0, 0, 0)

Methods

PhysicsRayQueryParameters3D

create ( Vector3 from, Vector3 to, int collision_mask=4294967295, RID[] exclude=[] ) static


Property Descriptions

bool collide_with_areas = false

  • void set_collide_with_areas ( bool value )

  • bool is_collide_with_areas_enabled ( )

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bool collide_with_bodies = true

  • void set_collide_with_bodies ( bool value )

  • bool is_collide_with_bodies_enabled ( )

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int collision_mask = 4294967295

  • void set_collision_mask ( int value )

  • int get_collision_mask ( )

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RID[] exclude = []

  • void set_exclude ( RID[] value )

  • RID[] get_exclude ( )

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Vector3 from = Vector3(0, 0, 0)

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bool hit_back_faces = true

  • void set_hit_back_faces ( bool value )

  • bool is_hit_back_faces_enabled ( )

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bool hit_from_inside = false

  • void set_hit_from_inside ( bool value )

  • bool is_hit_from_inside_enabled ( )

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Vector3 to = Vector3(0, 0, 0)

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Method Descriptions

PhysicsRayQueryParameters3D create ( Vector3 from, Vector3 to, int collision_mask=4294967295, RID[] exclude=[] ) static

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