AnimationPlayer
Inherits: AnimationMixer < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
animation_get_next ( StringName animation_from ) const |
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void |
animation_set_next ( StringName animation_from, StringName animation_to ) |
void |
clear_queue ( ) |
get_blend_time ( StringName animation_from, StringName animation_to ) const |
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get_method_call_mode ( ) const |
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get_playing_speed ( ) const |
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get_process_callback ( ) const |
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get_queue ( ) |
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get_root ( ) const |
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is_playing ( ) const |
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void |
pause ( ) |
void |
play ( StringName name=&””, float custom_blend=-1, float custom_speed=1.0, bool from_end=false ) |
void |
play_backwards ( StringName name=&””, float custom_blend=-1 ) |
void |
play_with_capture ( StringName name=&””, float duration=-1.0, float custom_blend=-1, float custom_speed=1.0, bool from_end=false, TransitionType trans_type=0, EaseType ease_type=0 ) |
void |
queue ( StringName name ) |
void |
seek ( float seconds, bool update=false, bool update_only=false ) |
void |
set_blend_time ( StringName animation_from, StringName animation_to, float sec ) |
void |
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void |
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void |
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void |
Signals
animation_changed ( StringName old_name, StringName new_name )
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current_animation_changed ( String name )
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Enumerations
enum AnimationProcessCallback:
AnimationProcessCallback ANIMATION_PROCESS_PHYSICS = 0
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AnimationProcessCallback ANIMATION_PROCESS_IDLE = 1
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AnimationProcessCallback ANIMATION_PROCESS_MANUAL = 2
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enum AnimationMethodCallMode:
AnimationMethodCallMode ANIMATION_METHOD_CALL_DEFERRED = 0
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AnimationMethodCallMode ANIMATION_METHOD_CALL_IMMEDIATE = 1
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Property Descriptions
String assigned_animation
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String autoplay = ""
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String current_animation = ""
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float current_animation_length
float get_current_animation_length ( )
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float current_animation_position
float get_current_animation_position ( )
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bool movie_quit_on_finish = false
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bool playback_auto_capture = true
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float playback_auto_capture_duration = -1.0
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EaseType playback_auto_capture_ease_type = 0
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TransitionType playback_auto_capture_transition_type = 0
void set_auto_capture_transition_type ( TransitionType value )
TransitionType get_auto_capture_transition_type ( )
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float playback_default_blend_time = 0.0
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float speed_scale = 1.0
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Method Descriptions
StringName animation_get_next ( StringName animation_from ) const
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void animation_set_next ( StringName animation_from, StringName animation_to )
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void clear_queue ( )
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float get_blend_time ( StringName animation_from, StringName animation_to ) const
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AnimationMethodCallMode get_method_call_mode ( ) const
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float get_playing_speed ( ) const
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AnimationProcessCallback get_process_callback ( ) const
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PackedStringArray get_queue ( )
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NodePath get_root ( ) const
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bool is_playing ( ) const
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void pause ( )
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void play ( StringName name=&””, float custom_blend=-1, float custom_speed=1.0, bool from_end=false )
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void play_backwards ( StringName name=&””, float custom_blend=-1 )
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void play_with_capture ( StringName name=&””, float duration=-1.0, float custom_blend=-1, float custom_speed=1.0, bool from_end=false, TransitionType trans_type=0, EaseType ease_type=0 )
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void queue ( StringName name )
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void seek ( float seconds, bool update=false, bool update_only=false )
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void set_blend_time ( StringName animation_from, StringName animation_to, float sec )
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void set_method_call_mode ( AnimationMethodCallMode mode )
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void set_process_callback ( AnimationProcessCallback mode )
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void set_root ( NodePath path )
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void stop ( bool keep_state=false )
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