SpriteBase3D
Inherits: GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
Inherited By: AnimatedSprite3D, Sprite3D
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Properties
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Vector3.Axis |
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Methods
generate_triangle_mesh ( ) const |
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get_draw_flag ( DrawFlags flag ) const |
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get_item_rect ( ) const |
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void |
set_draw_flag ( DrawFlags flag, bool enabled ) |
Enumerations
enum DrawFlags:
DrawFlags FLAG_TRANSPARENT = 0
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DrawFlags FLAG_SHADED = 1
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DrawFlags FLAG_DOUBLE_SIDED = 2
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DrawFlags FLAG_DISABLE_DEPTH_TEST = 3
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DrawFlags FLAG_FIXED_SIZE = 4
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DrawFlags FLAG_MAX = 5
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enum AlphaCutMode:
AlphaCutMode ALPHA_CUT_DISABLED = 0
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AlphaCutMode ALPHA_CUT_DISCARD = 1
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AlphaCutMode ALPHA_CUT_OPAQUE_PREPASS = 2
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AlphaCutMode ALPHA_CUT_HASH = 3
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Property Descriptions
float alpha_antialiasing_edge = 0.0
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AlphaAntiAliasing alpha_antialiasing_mode = 0
void set_alpha_antialiasing ( AlphaAntiAliasing value )
AlphaAntiAliasing get_alpha_antialiasing ( )
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AlphaCutMode alpha_cut = 0
void set_alpha_cut_mode ( AlphaCutMode value )
AlphaCutMode get_alpha_cut_mode ( )
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float alpha_hash_scale = 1.0
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float alpha_scissor_threshold = 0.5
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Vector3.Axis axis = 2
void set_axis ( Vector3.Axis value )
Vector3.Axis get_axis ( )
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BillboardMode billboard = 0
void set_billboard_mode ( BillboardMode value )
BillboardMode get_billboard_mode ( )
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bool centered = true
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bool double_sided = true
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bool fixed_size = false
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bool flip_h = false
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bool flip_v = false
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Color modulate = Color(1, 1, 1, 1)
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bool no_depth_test = false
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Vector2 offset = Vector2(0, 0)
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float pixel_size = 0.01
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int render_priority = 0
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bool shaded = false
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TextureFilter texture_filter = 3
void set_texture_filter ( TextureFilter value )
TextureFilter get_texture_filter ( )
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bool transparent = true
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Method Descriptions
TriangleMesh generate_triangle_mesh ( ) const
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bool get_draw_flag ( DrawFlags flag ) const
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Rect2 get_item_rect ( ) const
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void set_draw_flag ( DrawFlags flag, bool enabled )
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