Area2D
Inherits: CollisionObject2D < Node2D < CanvasItem < Node < Object
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Properties
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Methods
get_overlapping_areas ( ) const |
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get_overlapping_bodies ( ) const |
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has_overlapping_areas ( ) const |
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has_overlapping_bodies ( ) const |
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overlaps_area ( Node area ) const |
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overlaps_body ( Node body ) const |
Signals
area_entered ( Area2D area )
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area_exited ( Area2D area )
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area_shape_entered ( RID area_rid, Area2D area, int area_shape_index, int local_shape_index )
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area_shape_exited ( RID area_rid, Area2D area, int area_shape_index, int local_shape_index )
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body_entered ( Node2D body )
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body_exited ( Node2D body )
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body_shape_entered ( RID body_rid, Node2D body, int body_shape_index, int local_shape_index )
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body_shape_exited ( RID body_rid, Node2D body, int body_shape_index, int local_shape_index )
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Enumerations
enum SpaceOverride:
SpaceOverride SPACE_OVERRIDE_DISABLED = 0
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SpaceOverride SPACE_OVERRIDE_COMBINE = 1
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SpaceOverride SPACE_OVERRIDE_COMBINE_REPLACE = 2
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SpaceOverride SPACE_OVERRIDE_REPLACE = 3
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SpaceOverride SPACE_OVERRIDE_REPLACE_COMBINE = 4
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Property Descriptions
float angular_damp = 1.0
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SpaceOverride angular_damp_space_override = 0
void set_angular_damp_space_override_mode ( SpaceOverride value )
SpaceOverride get_angular_damp_space_override_mode ( )
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StringName audio_bus_name = &"Master"
void set_audio_bus_name ( StringName value )
StringName get_audio_bus_name ( )
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bool audio_bus_override = false
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float gravity = 980.0
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Vector2 gravity_direction = Vector2(0, 1)
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bool gravity_point = false
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Vector2 gravity_point_center = Vector2(0, 1)
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float gravity_point_unit_distance = 0.0
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SpaceOverride gravity_space_override = 0
void set_gravity_space_override_mode ( SpaceOverride value )
SpaceOverride get_gravity_space_override_mode ( )
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float linear_damp = 0.1
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SpaceOverride linear_damp_space_override = 0
void set_linear_damp_space_override_mode ( SpaceOverride value )
SpaceOverride get_linear_damp_space_override_mode ( )
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bool monitorable = true
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bool monitoring = true
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int priority = 0
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Method Descriptions
Area2D[] get_overlapping_areas ( ) const
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Node2D[] get_overlapping_bodies ( ) const
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bool has_overlapping_areas ( ) const
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bool has_overlapping_bodies ( ) const
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bool overlaps_area ( Node area ) const
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bool overlaps_body ( Node body ) const
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