SkeletonIK3D

Inherits: SkeletonModifier3D < Node3D < Node < Object

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Properties

float

interpolation

Vector3

magnet

Vector3(0, 0, 0)

int

max_iterations

10

float

min_distance

0.01

bool

override_tip_basis

true

StringName

root_bone

&""

Transform3D

target

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

NodePath

target_node

NodePath("")

StringName

tip_bone

&""

bool

use_magnet

false

Methods

Skeleton3D

get_parent_skeleton ( ) const

bool

is_running ( )

void

start ( bool one_time=false )

void

stop ( )


Property Descriptions

float interpolation

  • void set_interpolation ( float value )

  • float get_interpolation ( )

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Vector3 magnet = Vector3(0, 0, 0)

  • void set_magnet_position ( Vector3 value )

  • Vector3 get_magnet_position ( )

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int max_iterations = 10

  • void set_max_iterations ( int value )

  • int get_max_iterations ( )

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float min_distance = 0.01

  • void set_min_distance ( float value )

  • float get_min_distance ( )

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bool override_tip_basis = true

  • void set_override_tip_basis ( bool value )

  • bool is_override_tip_basis ( )

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StringName root_bone = &""

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Transform3D target = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

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NodePath target_node = NodePath("")

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StringName tip_bone = &""

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bool use_magnet = false

  • void set_use_magnet ( bool value )

  • bool is_using_magnet ( )

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Method Descriptions

Skeleton3D get_parent_skeleton ( ) const

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bool is_running ( )

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void start ( bool one_time=false )

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void stop ( )

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