SkeletonIK3D
Inherits: SkeletonModifier3D < Node3D < Node < Object
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Properties
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Methods
get_parent_skeleton ( ) const |
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is_running ( ) |
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void |
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void |
stop ( ) |
Property Descriptions
float interpolation
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Vector3 magnet = Vector3(0, 0, 0)
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int max_iterations = 10
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float min_distance = 0.01
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bool override_tip_basis = true
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StringName root_bone = &""
void set_root_bone ( StringName value )
StringName get_root_bone ( )
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Transform3D target = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
void set_target_transform ( Transform3D value )
Transform3D get_target_transform ( )
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NodePath target_node = NodePath("")
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StringName tip_bone = &""
void set_tip_bone ( StringName value )
StringName get_tip_bone ( )
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bool use_magnet = false
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Method Descriptions
Skeleton3D get_parent_skeleton ( ) const
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bool is_running ( )
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void start ( bool one_time=false )
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void stop ( )
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