PhysicsShapeQueryParameters3D
Inherits: RefCounted < Object
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Properties
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Property Descriptions
bool collide_with_areas = false
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bool collide_with_bodies = true
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int collision_mask = 4294967295
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RID[] exclude = []
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float margin = 0.0
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Vector3 motion = Vector3(0, 0, 0)
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Resource shape
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RID shape_rid = RID()
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Transform3D transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
void set_transform ( Transform3D value )
Transform3D get_transform ( )
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