AnimationMixer
Inherited By: AnimationPlayer, AnimationTree
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
Signals
animation_finished ( StringName anim_name )
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animation_libraries_updated ( )
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animation_list_changed ( )
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animation_started ( StringName anim_name )
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caches_cleared ( )
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mixer_applied ( )
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mixer_updated ( )
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Enumerations
enum AnimationCallbackModeProcess:
AnimationCallbackModeProcess ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS = 0
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AnimationCallbackModeProcess ANIMATION_CALLBACK_MODE_PROCESS_IDLE = 1
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AnimationCallbackModeProcess ANIMATION_CALLBACK_MODE_PROCESS_MANUAL = 2
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enum AnimationCallbackModeMethod:
AnimationCallbackModeMethod ANIMATION_CALLBACK_MODE_METHOD_DEFERRED = 0
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AnimationCallbackModeMethod ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE = 1
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enum AnimationCallbackModeDiscrete:
AnimationCallbackModeDiscrete ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT = 0
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AnimationCallbackModeDiscrete ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE = 1
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AnimationCallbackModeDiscrete ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS = 2
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Property Descriptions
bool active = true
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int audio_max_polyphony = 32
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AnimationCallbackModeDiscrete callback_mode_discrete = 1
void set_callback_mode_discrete ( AnimationCallbackModeDiscrete value )
AnimationCallbackModeDiscrete get_callback_mode_discrete ( )
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AnimationCallbackModeMethod callback_mode_method = 0
void set_callback_mode_method ( AnimationCallbackModeMethod value )
AnimationCallbackModeMethod get_callback_mode_method ( )
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AnimationCallbackModeProcess callback_mode_process = 1
void set_callback_mode_process ( AnimationCallbackModeProcess value )
AnimationCallbackModeProcess get_callback_mode_process ( )
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bool deterministic = false
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bool reset_on_save = true
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NodePath root_motion_track = NodePath("")
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NodePath root_node = NodePath("..")
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Method Descriptions
Variant _post_process_key_value ( Animation animation, int track, Variant value, int object_id, int object_sub_idx ) virtual const
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Error add_animation_library ( StringName name, AnimationLibrary library )
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void advance ( float delta )
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void capture ( StringName name, float duration, TransitionType trans_type=0, EaseType ease_type=0 )
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void clear_caches ( )
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StringName find_animation ( Animation animation ) const
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StringName find_animation_library ( Animation animation ) const
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Animation get_animation ( StringName name ) const
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AnimationLibrary get_animation_library ( StringName name ) const
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StringName[] get_animation_library_list ( ) const
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PackedStringArray get_animation_list ( ) const
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Vector3 get_root_motion_position ( ) const
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Vector3 get_root_motion_position_accumulator ( ) const
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Quaternion get_root_motion_rotation ( ) const
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Quaternion get_root_motion_rotation_accumulator ( ) const
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Vector3 get_root_motion_scale ( ) const
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Vector3 get_root_motion_scale_accumulator ( ) const
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bool has_animation ( StringName name ) const
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bool has_animation_library ( StringName name ) const
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void remove_animation_library ( StringName name )
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void rename_animation_library ( StringName name, StringName newname )
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