PhysicalBoneSimulator3D
Inherits: SkeletonModifier3D < Node3D < Node < Object
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Methods
is_simulating_physics ( ) const |
|
void |
physical_bones_add_collision_exception ( RID exception ) |
void |
physical_bones_remove_collision_exception ( RID exception ) |
void |
physical_bones_start_simulation ( StringName[] bones=[] ) |
void |
Method Descriptions
bool is_simulating_physics ( ) const
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void physical_bones_add_collision_exception ( RID exception )
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void physical_bones_remove_collision_exception ( RID exception )
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void physical_bones_start_simulation ( StringName[] bones=[] )
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void physical_bones_stop_simulation ( )
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