PhysicalBoneSimulator3D

Inherits: SkeletonModifier3D < Node3D < Node < Object

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Methods

bool

is_simulating_physics ( ) const

void

physical_bones_add_collision_exception ( RID exception )

void

physical_bones_remove_collision_exception ( RID exception )

void

physical_bones_start_simulation ( StringName[] bones=[] )

void

physical_bones_stop_simulation ( )


Method Descriptions

bool is_simulating_physics ( ) const

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void physical_bones_add_collision_exception ( RID exception )

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void physical_bones_remove_collision_exception ( RID exception )

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void physical_bones_start_simulation ( StringName[] bones=[] )

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void physical_bones_stop_simulation ( )

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