EditorInterface

Inherits: Object

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Properties

bool

distraction_free_mode

bool

movie_maker_enabled

Methods

void

edit_node ( Node node )

void

edit_resource ( Resource resource )

void

edit_script ( Script script, int line=-1, int column=0, bool grab_focus=true )

Control

get_base_control ( ) const

EditorCommandPalette

get_command_palette ( ) const

String

get_current_directory ( ) const

String

get_current_feature_profile ( ) const

String

get_current_path ( ) const

Node

get_edited_scene_root ( ) const

VBoxContainer

get_editor_main_screen ( ) const

EditorPaths

get_editor_paths ( ) const

float

get_editor_scale ( ) const

EditorSettings

get_editor_settings ( ) const

Theme

get_editor_theme ( ) const

SubViewport

get_editor_viewport_2d ( ) const

SubViewport

get_editor_viewport_3d ( int idx=0 ) const

FileSystemDock

get_file_system_dock ( ) const

EditorInspector

get_inspector ( ) const

PackedStringArray

get_open_scenes ( ) const

String

get_playing_scene ( ) const

EditorFileSystem

get_resource_filesystem ( ) const

EditorResourcePreview

get_resource_previewer ( ) const

ScriptEditor

get_script_editor ( ) const

PackedStringArray

get_selected_paths ( ) const

EditorSelection

get_selection ( ) const

void

inspect_object ( Object object, String for_property=””, bool inspector_only=false )

bool

is_multi_window_enabled ( ) const

bool

is_playing_scene ( ) const

bool

is_plugin_enabled ( String plugin ) const

Texture2D[]

make_mesh_previews ( Mesh[] meshes, int preview_size )

void

mark_scene_as_unsaved ( )

void

open_scene_from_path ( String scene_filepath )

void

play_current_scene ( )

void

play_custom_scene ( String scene_filepath )

void

play_main_scene ( )

void

popup_dialog ( Window dialog, Rect2i rect=Rect2i(0, 0, 0, 0) )

void

popup_dialog_centered ( Window dialog, Vector2i minsize=Vector2i(0, 0) )

void

popup_dialog_centered_clamped ( Window dialog, Vector2i minsize=Vector2i(0, 0), float fallback_ratio=0.75 )

void

popup_dialog_centered_ratio ( Window dialog, float ratio=0.8 )

void

popup_node_selector ( Callable callback, StringName[] valid_types=[] )

void

popup_property_selector ( Object object, Callable callback, PackedInt32Array type_filter=PackedInt32Array() )

void

reload_scene_from_path ( String scene_filepath )

void

restart_editor ( bool save=true )

void

save_all_scenes ( )

Error

save_scene ( )

void

save_scene_as ( String path, bool with_preview=true )

void

select_file ( String file )

void

set_current_feature_profile ( String profile_name )

void

set_main_screen_editor ( String name )

void

set_plugin_enabled ( String plugin, bool enabled )

void

stop_playing_scene ( )


Property Descriptions

bool distraction_free_mode

  • void set_distraction_free_mode ( bool value )

  • bool is_distraction_free_mode_enabled ( )

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bool movie_maker_enabled

  • void set_movie_maker_enabled ( bool value )

  • bool is_movie_maker_enabled ( )

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Method Descriptions

void edit_node ( Node node )

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void edit_resource ( Resource resource )

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void edit_script ( Script script, int line=-1, int column=0, bool grab_focus=true )

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Control get_base_control ( ) const

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EditorCommandPalette get_command_palette ( ) const

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String get_current_directory ( ) const

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String get_current_feature_profile ( ) const

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String get_current_path ( ) const

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Node get_edited_scene_root ( ) const

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VBoxContainer get_editor_main_screen ( ) const

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EditorPaths get_editor_paths ( ) const

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float get_editor_scale ( ) const

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EditorSettings get_editor_settings ( ) const

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Theme get_editor_theme ( ) const

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SubViewport get_editor_viewport_2d ( ) const

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SubViewport get_editor_viewport_3d ( int idx=0 ) const

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FileSystemDock get_file_system_dock ( ) const

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EditorInspector get_inspector ( ) const

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PackedStringArray get_open_scenes ( ) const

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String get_playing_scene ( ) const

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EditorFileSystem get_resource_filesystem ( ) const

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EditorResourcePreview get_resource_previewer ( ) const

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ScriptEditor get_script_editor ( ) const

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PackedStringArray get_selected_paths ( ) const

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EditorSelection get_selection ( ) const

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void inspect_object ( Object object, String for_property=””, bool inspector_only=false )

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bool is_multi_window_enabled ( ) const

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bool is_playing_scene ( ) const

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bool is_plugin_enabled ( String plugin ) const

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Texture2D[] make_mesh_previews ( Mesh[] meshes, int preview_size )

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void mark_scene_as_unsaved ( )

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void open_scene_from_path ( String scene_filepath )

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void play_current_scene ( )

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void play_custom_scene ( String scene_filepath )

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void play_main_scene ( )

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void popup_dialog ( Window dialog, Rect2i rect=Rect2i(0, 0, 0, 0) )

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void popup_dialog_centered ( Window dialog, Vector2i minsize=Vector2i(0, 0) )

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void popup_dialog_centered_clamped ( Window dialog, Vector2i minsize=Vector2i(0, 0), float fallback_ratio=0.75 )

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void popup_dialog_centered_ratio ( Window dialog, float ratio=0.8 )

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void popup_node_selector ( Callable callback, StringName[] valid_types=[] )

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void popup_property_selector ( Object object, Callable callback, PackedInt32Array type_filter=PackedInt32Array() )

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void reload_scene_from_path ( String scene_filepath )

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void restart_editor ( bool save=true )

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void save_all_scenes ( )

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Error save_scene ( )

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void save_scene_as ( String path, bool with_preview=true )

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void select_file ( String file )

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void set_current_feature_profile ( String profile_name )

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void set_main_screen_editor ( String name )

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void set_plugin_enabled ( String plugin, bool enabled )

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void stop_playing_scene ( )

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