Generic6DOFJoint3D
Inherits: Joint3D < Node3D < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
get_flag_x ( Flag flag ) const |
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get_flag_y ( Flag flag ) const |
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get_flag_z ( Flag flag ) const |
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get_param_x ( Param param ) const |
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get_param_y ( Param param ) const |
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get_param_z ( Param param ) const |
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void |
set_flag_x ( Flag flag, bool value ) |
void |
set_flag_y ( Flag flag, bool value ) |
void |
set_flag_z ( Flag flag, bool value ) |
void |
set_param_x ( Param param, float value ) |
void |
set_param_y ( Param param, float value ) |
void |
set_param_z ( Param param, float value ) |
Enumerations
enum Param:
Param PARAM_LINEAR_LOWER_LIMIT = 0
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Param PARAM_LINEAR_UPPER_LIMIT = 1
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Param PARAM_LINEAR_LIMIT_SOFTNESS = 2
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Param PARAM_LINEAR_RESTITUTION = 3
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Param PARAM_LINEAR_DAMPING = 4
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Param PARAM_LINEAR_MOTOR_TARGET_VELOCITY = 5
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Param PARAM_LINEAR_MOTOR_FORCE_LIMIT = 6
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Param PARAM_LINEAR_SPRING_STIFFNESS = 7
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Param PARAM_LINEAR_SPRING_DAMPING = 8
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Param PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = 9
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Param PARAM_ANGULAR_LOWER_LIMIT = 10
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Param PARAM_ANGULAR_UPPER_LIMIT = 11
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Param PARAM_ANGULAR_LIMIT_SOFTNESS = 12
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Param PARAM_ANGULAR_DAMPING = 13
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Param PARAM_ANGULAR_RESTITUTION = 14
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Param PARAM_ANGULAR_FORCE_LIMIT = 15
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Param PARAM_ANGULAR_ERP = 16
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Param PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = 17
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Param PARAM_ANGULAR_MOTOR_FORCE_LIMIT = 18
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Param PARAM_ANGULAR_SPRING_STIFFNESS = 19
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Param PARAM_ANGULAR_SPRING_DAMPING = 20
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Param PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = 21
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Param PARAM_MAX = 22
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enum Flag:
Flag FLAG_ENABLE_LINEAR_LIMIT = 0
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Flag FLAG_ENABLE_ANGULAR_LIMIT = 1
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Flag FLAG_ENABLE_LINEAR_SPRING = 3
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Flag FLAG_ENABLE_ANGULAR_SPRING = 2
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Flag FLAG_ENABLE_MOTOR = 4
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Flag FLAG_ENABLE_LINEAR_MOTOR = 5
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Flag FLAG_MAX = 6
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Property Descriptions
float angular_limit_x/damping = 1.0
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bool angular_limit_x/enabled = true
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float angular_limit_x/erp = 0.5
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float angular_limit_x/force_limit = 0.0
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float angular_limit_x/lower_angle = 0.0
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float angular_limit_x/restitution = 0.0
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float angular_limit_x/softness = 0.5
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float angular_limit_x/upper_angle = 0.0
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float angular_limit_y/damping = 1.0
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bool angular_limit_y/enabled = true
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float angular_limit_y/erp = 0.5
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float angular_limit_y/force_limit = 0.0
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float angular_limit_y/lower_angle = 0.0
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float angular_limit_y/restitution = 0.0
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float angular_limit_y/softness = 0.5
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float angular_limit_y/upper_angle = 0.0
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float angular_limit_z/damping = 1.0
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bool angular_limit_z/enabled = true
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float angular_limit_z/erp = 0.5
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float angular_limit_z/force_limit = 0.0
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float angular_limit_z/lower_angle = 0.0
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float angular_limit_z/restitution = 0.0
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float angular_limit_z/softness = 0.5
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float angular_limit_z/upper_angle = 0.0
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bool angular_motor_x/enabled = false
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float angular_motor_x/force_limit = 300.0
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float angular_motor_x/target_velocity = 0.0
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bool angular_motor_y/enabled = false
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float angular_motor_y/force_limit = 300.0
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float angular_motor_y/target_velocity = 0.0
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bool angular_motor_z/enabled = false
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float angular_motor_z/force_limit = 300.0
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float angular_motor_z/target_velocity = 0.0
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float angular_spring_x/damping = 0.0
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bool angular_spring_x/enabled = false
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float angular_spring_x/equilibrium_point = 0.0
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float angular_spring_x/stiffness = 0.0
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float angular_spring_y/damping = 0.0
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bool angular_spring_y/enabled = false
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float angular_spring_y/equilibrium_point = 0.0
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float angular_spring_y/stiffness = 0.0
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float angular_spring_z/damping = 0.0
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bool angular_spring_z/enabled = false
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float angular_spring_z/equilibrium_point = 0.0
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float angular_spring_z/stiffness = 0.0
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float linear_limit_x/damping = 1.0
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bool linear_limit_x/enabled = true
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float linear_limit_x/lower_distance = 0.0
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float linear_limit_x/restitution = 0.5
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float linear_limit_x/softness = 0.7
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float linear_limit_x/upper_distance = 0.0
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float linear_limit_y/damping = 1.0
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bool linear_limit_y/enabled = true
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float linear_limit_y/lower_distance = 0.0
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float linear_limit_y/restitution = 0.5
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float linear_limit_y/softness = 0.7
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float linear_limit_y/upper_distance = 0.0
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float linear_limit_z/damping = 1.0
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bool linear_limit_z/enabled = true
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float linear_limit_z/lower_distance = 0.0
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float linear_limit_z/restitution = 0.5
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float linear_limit_z/softness = 0.7
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float linear_limit_z/upper_distance = 0.0
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bool linear_motor_x/enabled = false
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float linear_motor_x/force_limit = 0.0
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float linear_motor_x/target_velocity = 0.0
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bool linear_motor_y/enabled = false
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float linear_motor_y/force_limit = 0.0
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float linear_motor_y/target_velocity = 0.0
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bool linear_motor_z/enabled = false
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float linear_motor_z/force_limit = 0.0
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float linear_motor_z/target_velocity = 0.0
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float linear_spring_x/damping = 0.01
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bool linear_spring_x/enabled = false
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float linear_spring_x/equilibrium_point = 0.0
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float linear_spring_x/stiffness = 0.01
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float linear_spring_y/damping = 0.01
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bool linear_spring_y/enabled = false
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float linear_spring_y/equilibrium_point = 0.0
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float linear_spring_y/stiffness = 0.01
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float linear_spring_z/damping = 0.01
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bool linear_spring_z/enabled = false
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float linear_spring_z/equilibrium_point = 0.0
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float linear_spring_z/stiffness = 0.01
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Method Descriptions
bool get_flag_x ( Flag flag ) const
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bool get_flag_y ( Flag flag ) const
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bool get_flag_z ( Flag flag ) const
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float get_param_x ( Param param ) const
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float get_param_y ( Param param ) const
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float get_param_z ( Param param ) const
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void set_flag_x ( Flag flag, bool value )
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void set_flag_y ( Flag flag, bool value )
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void set_flag_z ( Flag flag, bool value )
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void set_param_x ( Param param, float value )
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void set_param_y ( Param param, float value )
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void set_param_z ( Param param, float value )
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