PhysicsServer3D

Inherits: Object

Inherited By: PhysicsServer3DExtension

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Methods

void

area_add_shape ( RID area, RID shape, Transform3D transform=Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0), bool disabled=false )

void

area_attach_object_instance_id ( RID area, int id )

void

area_clear_shapes ( RID area )

RID

area_create ( )

int

area_get_collision_layer ( RID area ) const

int

area_get_collision_mask ( RID area ) const

int

area_get_object_instance_id ( RID area ) const

Variant

area_get_param ( RID area, AreaParameter param ) const

RID

area_get_shape ( RID area, int shape_idx ) const

int

area_get_shape_count ( RID area ) const

Transform3D

area_get_shape_transform ( RID area, int shape_idx ) const

RID

area_get_space ( RID area ) const

Transform3D

area_get_transform ( RID area ) const

void

area_remove_shape ( RID area, int shape_idx )

void

area_set_area_monitor_callback ( RID area, Callable callback )

void

area_set_collision_layer ( RID area, int layer )

void

area_set_collision_mask ( RID area, int mask )

void

area_set_monitor_callback ( RID area, Callable callback )

void

area_set_monitorable ( RID area, bool monitorable )

void

area_set_param ( RID area, AreaParameter param, Variant value )

void

area_set_ray_pickable ( RID area, bool enable )

void

area_set_shape ( RID area, int shape_idx, RID shape )

void

area_set_shape_disabled ( RID area, int shape_idx, bool disabled )

void

area_set_shape_transform ( RID area, int shape_idx, Transform3D transform )

void

area_set_space ( RID area, RID space )

void

area_set_transform ( RID area, Transform3D transform )

void

body_add_collision_exception ( RID body, RID excepted_body )

void

body_add_constant_central_force ( RID body, Vector3 force )

void

body_add_constant_force ( RID body, Vector3 force, Vector3 position=Vector3(0, 0, 0) )

void

body_add_constant_torque ( RID body, Vector3 torque )

void

body_add_shape ( RID body, RID shape, Transform3D transform=Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0), bool disabled=false )

void

body_apply_central_force ( RID body, Vector3 force )

void

body_apply_central_impulse ( RID body, Vector3 impulse )

void

body_apply_force ( RID body, Vector3 force, Vector3 position=Vector3(0, 0, 0) )

void

body_apply_impulse ( RID body, Vector3 impulse, Vector3 position=Vector3(0, 0, 0) )

void

body_apply_torque ( RID body, Vector3 torque )

void

body_apply_torque_impulse ( RID body, Vector3 impulse )

void

body_attach_object_instance_id ( RID body, int id )

void

body_clear_shapes ( RID body )

RID

body_create ( )

int

body_get_collision_layer ( RID body ) const

int

body_get_collision_mask ( RID body ) const

float

body_get_collision_priority ( RID body ) const

Vector3

body_get_constant_force ( RID body ) const

Vector3

body_get_constant_torque ( RID body ) const

PhysicsDirectBodyState3D

body_get_direct_state ( RID body )

int

body_get_max_contacts_reported ( RID body ) const

BodyMode

body_get_mode ( RID body ) const

int

body_get_object_instance_id ( RID body ) const

Variant

body_get_param ( RID body, BodyParameter param ) const

RID

body_get_shape ( RID body, int shape_idx ) const

int

body_get_shape_count ( RID body ) const

Transform3D

body_get_shape_transform ( RID body, int shape_idx ) const

RID

body_get_space ( RID body ) const

Variant

body_get_state ( RID body, BodyState state ) const

bool

body_is_axis_locked ( RID body, BodyAxis axis ) const

bool

body_is_continuous_collision_detection_enabled ( RID body ) const

bool

body_is_omitting_force_integration ( RID body ) const

void

body_remove_collision_exception ( RID body, RID excepted_body )

void

body_remove_shape ( RID body, int shape_idx )

void

body_reset_mass_properties ( RID body )

void

body_set_axis_lock ( RID body, BodyAxis axis, bool lock )

void

body_set_axis_velocity ( RID body, Vector3 axis_velocity )

void

body_set_collision_layer ( RID body, int layer )

void

body_set_collision_mask ( RID body, int mask )

void

body_set_collision_priority ( RID body, float priority )

void

body_set_constant_force ( RID body, Vector3 force )

void

body_set_constant_torque ( RID body, Vector3 torque )

void

body_set_enable_continuous_collision_detection ( RID body, bool enable )

void

body_set_force_integration_callback ( RID body, Callable callable, Variant userdata=null )

void

body_set_max_contacts_reported ( RID body, int amount )

void

body_set_mode ( RID body, BodyMode mode )

void

body_set_omit_force_integration ( RID body, bool enable )

void

body_set_param ( RID body, BodyParameter param, Variant value )

void

body_set_ray_pickable ( RID body, bool enable )

void

body_set_shape ( RID body, int shape_idx, RID shape )

void

body_set_shape_disabled ( RID body, int shape_idx, bool disabled )

void

body_set_shape_transform ( RID body, int shape_idx, Transform3D transform )

void

body_set_space ( RID body, RID space )

void

body_set_state ( RID body, BodyState state, Variant value )

void

body_set_state_sync_callback ( RID body, Callable callable )

bool

body_test_motion ( RID body, PhysicsTestMotionParameters3D parameters, PhysicsTestMotionResult3D result=null )

RID

box_shape_create ( )

RID

capsule_shape_create ( )

RID

concave_polygon_shape_create ( )

float

cone_twist_joint_get_param ( RID joint, ConeTwistJointParam param ) const

void

cone_twist_joint_set_param ( RID joint, ConeTwistJointParam param, float value )

RID

convex_polygon_shape_create ( )

RID

custom_shape_create ( )

RID

cylinder_shape_create ( )

void

free_rid ( RID rid )

bool

generic_6dof_joint_get_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag ) const

float

generic_6dof_joint_get_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param ) const

void

generic_6dof_joint_set_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag, bool enable )

void

generic_6dof_joint_set_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param, float value )

int

get_process_info ( ProcessInfo process_info )

RID

heightmap_shape_create ( )

bool

hinge_joint_get_flag ( RID joint, HingeJointFlag flag ) const

float

hinge_joint_get_param ( RID joint, HingeJointParam param ) const

void

hinge_joint_set_flag ( RID joint, HingeJointFlag flag, bool enabled )

void

hinge_joint_set_param ( RID joint, HingeJointParam param, float value )

void

joint_clear ( RID joint )

RID

joint_create ( )

void

joint_disable_collisions_between_bodies ( RID joint, bool disable )

int

joint_get_solver_priority ( RID joint ) const

JointType

joint_get_type ( RID joint ) const

bool

joint_is_disabled_collisions_between_bodies ( RID joint ) const

void

joint_make_cone_twist ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B )

void

joint_make_generic_6dof ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B )

void

joint_make_hinge ( RID joint, RID body_A, Transform3D hinge_A, RID body_B, Transform3D hinge_B )

void

joint_make_pin ( RID joint, RID body_A, Vector3 local_A, RID body_B, Vector3 local_B )

void

joint_make_slider ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B )

void

joint_set_solver_priority ( RID joint, int priority )

Vector3

pin_joint_get_local_a ( RID joint ) const

Vector3

pin_joint_get_local_b ( RID joint ) const

float

pin_joint_get_param ( RID joint, PinJointParam param ) const

void

pin_joint_set_local_a ( RID joint, Vector3 local_A )

void

pin_joint_set_local_b ( RID joint, Vector3 local_B )

void

pin_joint_set_param ( RID joint, PinJointParam param, float value )

RID

separation_ray_shape_create ( )

void

set_active ( bool active )

Variant

shape_get_data ( RID shape ) const

float

shape_get_margin ( RID shape ) const

ShapeType

shape_get_type ( RID shape ) const

void

shape_set_data ( RID shape, Variant data )

void

shape_set_margin ( RID shape, float margin )

float

slider_joint_get_param ( RID joint, SliderJointParam param ) const

void

slider_joint_set_param ( RID joint, SliderJointParam param, float value )

void

soft_body_add_collision_exception ( RID body, RID body_b )

RID

soft_body_create ( )

AABB

soft_body_get_bounds ( RID body ) const

int

soft_body_get_collision_layer ( RID body ) const

int

soft_body_get_collision_mask ( RID body ) const

float

soft_body_get_damping_coefficient ( RID body ) const

float

soft_body_get_drag_coefficient ( RID body ) const

float

soft_body_get_linear_stiffness ( RID body ) const

Vector3

soft_body_get_point_global_position ( RID body, int point_index ) const

float

soft_body_get_pressure_coefficient ( RID body ) const

int

soft_body_get_simulation_precision ( RID body ) const

RID

soft_body_get_space ( RID body ) const

Variant

soft_body_get_state ( RID body, BodyState state ) const

float

soft_body_get_total_mass ( RID body ) const

bool

soft_body_is_point_pinned ( RID body, int point_index ) const

void

soft_body_move_point ( RID body, int point_index, Vector3 global_position )

void

soft_body_pin_point ( RID body, int point_index, bool pin )

void

soft_body_remove_all_pinned_points ( RID body )

void

soft_body_remove_collision_exception ( RID body, RID body_b )

void

soft_body_set_collision_layer ( RID body, int layer )

void

soft_body_set_collision_mask ( RID body, int mask )

void

soft_body_set_damping_coefficient ( RID body, float damping_coefficient )

void

soft_body_set_drag_coefficient ( RID body, float drag_coefficient )

void

soft_body_set_linear_stiffness ( RID body, float stiffness )

void

soft_body_set_mesh ( RID body, RID mesh )

void

soft_body_set_pressure_coefficient ( RID body, float pressure_coefficient )

void

soft_body_set_ray_pickable ( RID body, bool enable )

void

soft_body_set_simulation_precision ( RID body, int simulation_precision )

void

soft_body_set_space ( RID body, RID space )

void

soft_body_set_state ( RID body, BodyState state, Variant variant )

void

soft_body_set_total_mass ( RID body, float total_mass )

void

soft_body_set_transform ( RID body, Transform3D transform )

void

soft_body_update_rendering_server ( RID body, PhysicsServer3DRenderingServerHandler rendering_server_handler )

RID

space_create ( )

PhysicsDirectSpaceState3D

space_get_direct_state ( RID space )

float

space_get_param ( RID space, SpaceParameter param ) const

bool

space_is_active ( RID space ) const

void

space_set_active ( RID space, bool active )

void

space_set_param ( RID space, SpaceParameter param, float value )

RID

sphere_shape_create ( )

RID

world_boundary_shape_create ( )


Enumerations

enum JointType:

JointType JOINT_TYPE_PIN = 0

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JointType JOINT_TYPE_HINGE = 1

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JointType JOINT_TYPE_SLIDER = 2

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JointType JOINT_TYPE_CONE_TWIST = 3

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JointType JOINT_TYPE_6DOF = 4

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JointType JOINT_TYPE_MAX = 5

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enum PinJointParam:

PinJointParam PIN_JOINT_BIAS = 0

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PinJointParam PIN_JOINT_DAMPING = 1

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PinJointParam PIN_JOINT_IMPULSE_CLAMP = 2

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enum HingeJointParam:

HingeJointParam HINGE_JOINT_BIAS = 0

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HingeJointParam HINGE_JOINT_LIMIT_UPPER = 1

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HingeJointParam HINGE_JOINT_LIMIT_LOWER = 2

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HingeJointParam HINGE_JOINT_LIMIT_BIAS = 3

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HingeJointParam HINGE_JOINT_LIMIT_SOFTNESS = 4

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HingeJointParam HINGE_JOINT_LIMIT_RELAXATION = 5

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HingeJointParam HINGE_JOINT_MOTOR_TARGET_VELOCITY = 6

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HingeJointParam HINGE_JOINT_MOTOR_MAX_IMPULSE = 7

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enum HingeJointFlag:

HingeJointFlag HINGE_JOINT_FLAG_USE_LIMIT = 0

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HingeJointFlag HINGE_JOINT_FLAG_ENABLE_MOTOR = 1

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enum SliderJointParam:

SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_UPPER = 0

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SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_LOWER = 1

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SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS = 2

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SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION = 3

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SliderJointParam SLIDER_JOINT_LINEAR_LIMIT_DAMPING = 4

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SliderJointParam SLIDER_JOINT_LINEAR_MOTION_SOFTNESS = 5

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SliderJointParam SLIDER_JOINT_LINEAR_MOTION_RESTITUTION = 6

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SliderJointParam SLIDER_JOINT_LINEAR_MOTION_DAMPING = 7

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SliderJointParam SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS = 8

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SliderJointParam SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION = 9

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SliderJointParam SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING = 10

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SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_UPPER = 11

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SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_LOWER = 12

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SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS = 13

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SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION = 14

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SliderJointParam SLIDER_JOINT_ANGULAR_LIMIT_DAMPING = 15

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SliderJointParam SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS = 16

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SliderJointParam SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION = 17

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SliderJointParam SLIDER_JOINT_ANGULAR_MOTION_DAMPING = 18

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SliderJointParam SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS = 19

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SliderJointParam SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION = 20

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SliderJointParam SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING = 21

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SliderJointParam SLIDER_JOINT_MAX = 22

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enum ConeTwistJointParam:

ConeTwistJointParam CONE_TWIST_JOINT_SWING_SPAN = 0

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ConeTwistJointParam CONE_TWIST_JOINT_TWIST_SPAN = 1

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ConeTwistJointParam CONE_TWIST_JOINT_BIAS = 2

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ConeTwistJointParam CONE_TWIST_JOINT_SOFTNESS = 3

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ConeTwistJointParam CONE_TWIST_JOINT_RELAXATION = 4

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enum G6DOFJointAxisParam:

G6DOFJointAxisParam G6DOF_JOINT_LINEAR_LOWER_LIMIT = 0

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_UPPER_LIMIT = 1

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS = 2

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_RESTITUTION = 3

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_DAMPING = 4

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY = 5

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT = 6

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_SPRING_STIFFNESS = 7

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_SPRING_DAMPING = 8

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G6DOFJointAxisParam G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT = 9

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_LOWER_LIMIT = 10

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_UPPER_LIMIT = 11

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS = 12

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_DAMPING = 13

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_RESTITUTION = 14

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_FORCE_LIMIT = 15

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_ERP = 16

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY = 17

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT = 18

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS = 19

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_SPRING_DAMPING = 20

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G6DOFJointAxisParam G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT = 21

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G6DOFJointAxisParam G6DOF_JOINT_MAX = 22

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enum G6DOFJointAxisFlag:

G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT = 0

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G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT = 1

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G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING = 2

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G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING = 3

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G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_MOTOR = 4

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G6DOFJointAxisFlag G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR = 5

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G6DOFJointAxisFlag G6DOF_JOINT_FLAG_MAX = 6

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enum ShapeType:

ShapeType SHAPE_WORLD_BOUNDARY = 0

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ShapeType SHAPE_SEPARATION_RAY = 1

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ShapeType SHAPE_SPHERE = 2

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ShapeType SHAPE_BOX = 3

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ShapeType SHAPE_CAPSULE = 4

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ShapeType SHAPE_CYLINDER = 5

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ShapeType SHAPE_CONVEX_POLYGON = 6

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ShapeType SHAPE_CONCAVE_POLYGON = 7

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ShapeType SHAPE_HEIGHTMAP = 8

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ShapeType SHAPE_SOFT_BODY = 9

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ShapeType SHAPE_CUSTOM = 10

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enum AreaParameter:

AreaParameter AREA_PARAM_GRAVITY_OVERRIDE_MODE = 0

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AreaParameter AREA_PARAM_GRAVITY = 1

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AreaParameter AREA_PARAM_GRAVITY_VECTOR = 2

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AreaParameter AREA_PARAM_GRAVITY_IS_POINT = 3

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AreaParameter AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE = 4

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AreaParameter AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE = 5

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AreaParameter AREA_PARAM_LINEAR_DAMP = 6

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AreaParameter AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE = 7

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AreaParameter AREA_PARAM_ANGULAR_DAMP = 8

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AreaParameter AREA_PARAM_PRIORITY = 9

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AreaParameter AREA_PARAM_WIND_FORCE_MAGNITUDE = 10

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AreaParameter AREA_PARAM_WIND_SOURCE = 11

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AreaParameter AREA_PARAM_WIND_DIRECTION = 12

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AreaParameter AREA_PARAM_WIND_ATTENUATION_FACTOR = 13

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enum AreaSpaceOverrideMode:

AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_DISABLED = 0

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AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_COMBINE = 1

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AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_COMBINE_REPLACE = 2

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AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_REPLACE = 3

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AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_REPLACE_COMBINE = 4

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enum BodyMode:

BodyMode BODY_MODE_STATIC = 0

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BodyMode BODY_MODE_KINEMATIC = 1

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BodyMode BODY_MODE_RIGID = 2

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BodyMode BODY_MODE_RIGID_LINEAR = 3

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enum BodyParameter:

BodyParameter BODY_PARAM_BOUNCE = 0

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BodyParameter BODY_PARAM_FRICTION = 1

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BodyParameter BODY_PARAM_MASS = 2

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BodyParameter BODY_PARAM_INERTIA = 3

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BodyParameter BODY_PARAM_CENTER_OF_MASS = 4

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BodyParameter BODY_PARAM_GRAVITY_SCALE = 5

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BodyParameter BODY_PARAM_LINEAR_DAMP_MODE = 6

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BodyParameter BODY_PARAM_ANGULAR_DAMP_MODE = 7

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BodyParameter BODY_PARAM_LINEAR_DAMP = 8

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BodyParameter BODY_PARAM_ANGULAR_DAMP = 9

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BodyParameter BODY_PARAM_MAX = 10

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enum BodyDampMode:

BodyDampMode BODY_DAMP_MODE_COMBINE = 0

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BodyDampMode BODY_DAMP_MODE_REPLACE = 1

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enum BodyState:

BodyState BODY_STATE_TRANSFORM = 0

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BodyState BODY_STATE_LINEAR_VELOCITY = 1

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BodyState BODY_STATE_ANGULAR_VELOCITY = 2

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BodyState BODY_STATE_SLEEPING = 3

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BodyState BODY_STATE_CAN_SLEEP = 4

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enum AreaBodyStatus:

AreaBodyStatus AREA_BODY_ADDED = 0

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AreaBodyStatus AREA_BODY_REMOVED = 1

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enum ProcessInfo:

ProcessInfo INFO_ACTIVE_OBJECTS = 0

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ProcessInfo INFO_COLLISION_PAIRS = 1

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ProcessInfo INFO_ISLAND_COUNT = 2

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enum SpaceParameter:

SpaceParameter SPACE_PARAM_CONTACT_RECYCLE_RADIUS = 0

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SpaceParameter SPACE_PARAM_CONTACT_MAX_SEPARATION = 1

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SpaceParameter SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION = 2

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SpaceParameter SPACE_PARAM_CONTACT_DEFAULT_BIAS = 3

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SpaceParameter SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD = 4

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SpaceParameter SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD = 5

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SpaceParameter SPACE_PARAM_BODY_TIME_TO_SLEEP = 6

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SpaceParameter SPACE_PARAM_SOLVER_ITERATIONS = 7

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enum BodyAxis:

BodyAxis BODY_AXIS_LINEAR_X = 1

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BodyAxis BODY_AXIS_LINEAR_Y = 2

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BodyAxis BODY_AXIS_LINEAR_Z = 4

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BodyAxis BODY_AXIS_ANGULAR_X = 8

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BodyAxis BODY_AXIS_ANGULAR_Y = 16

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BodyAxis BODY_AXIS_ANGULAR_Z = 32

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Method Descriptions

void area_add_shape ( RID area, RID shape, Transform3D transform=Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0), bool disabled=false )

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void area_attach_object_instance_id ( RID area, int id )

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void area_clear_shapes ( RID area )

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RID area_create ( )

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int area_get_collision_layer ( RID area ) const

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int area_get_collision_mask ( RID area ) const

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int area_get_object_instance_id ( RID area ) const

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Variant area_get_param ( RID area, AreaParameter param ) const

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RID area_get_shape ( RID area, int shape_idx ) const

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int area_get_shape_count ( RID area ) const

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Transform3D area_get_shape_transform ( RID area, int shape_idx ) const

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RID area_get_space ( RID area ) const

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Transform3D area_get_transform ( RID area ) const

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void area_remove_shape ( RID area, int shape_idx )

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void area_set_area_monitor_callback ( RID area, Callable callback )

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void area_set_collision_layer ( RID area, int layer )

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void area_set_collision_mask ( RID area, int mask )

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void area_set_monitor_callback ( RID area, Callable callback )

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void area_set_monitorable ( RID area, bool monitorable )

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void area_set_param ( RID area, AreaParameter param, Variant value )

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void area_set_ray_pickable ( RID area, bool enable )

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void area_set_shape ( RID area, int shape_idx, RID shape )

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void area_set_shape_disabled ( RID area, int shape_idx, bool disabled )

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void area_set_shape_transform ( RID area, int shape_idx, Transform3D transform )

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void area_set_space ( RID area, RID space )

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void area_set_transform ( RID area, Transform3D transform )

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void body_add_collision_exception ( RID body, RID excepted_body )

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void body_add_constant_central_force ( RID body, Vector3 force )

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void body_add_constant_force ( RID body, Vector3 force, Vector3 position=Vector3(0, 0, 0) )

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void body_add_constant_torque ( RID body, Vector3 torque )

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void body_add_shape ( RID body, RID shape, Transform3D transform=Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0), bool disabled=false )

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void body_apply_central_force ( RID body, Vector3 force )

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void body_apply_central_impulse ( RID body, Vector3 impulse )

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void body_apply_force ( RID body, Vector3 force, Vector3 position=Vector3(0, 0, 0) )

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void body_apply_impulse ( RID body, Vector3 impulse, Vector3 position=Vector3(0, 0, 0) )

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void body_apply_torque ( RID body, Vector3 torque )

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void body_apply_torque_impulse ( RID body, Vector3 impulse )

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void body_attach_object_instance_id ( RID body, int id )

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void body_clear_shapes ( RID body )

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RID body_create ( )

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int body_get_collision_layer ( RID body ) const

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int body_get_collision_mask ( RID body ) const

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float body_get_collision_priority ( RID body ) const

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Vector3 body_get_constant_force ( RID body ) const

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Vector3 body_get_constant_torque ( RID body ) const

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PhysicsDirectBodyState3D body_get_direct_state ( RID body )

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int body_get_max_contacts_reported ( RID body ) const

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BodyMode body_get_mode ( RID body ) const

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int body_get_object_instance_id ( RID body ) const

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Variant body_get_param ( RID body, BodyParameter param ) const

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RID body_get_shape ( RID body, int shape_idx ) const

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int body_get_shape_count ( RID body ) const

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Transform3D body_get_shape_transform ( RID body, int shape_idx ) const

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RID body_get_space ( RID body ) const

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Variant body_get_state ( RID body, BodyState state ) const

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bool body_is_axis_locked ( RID body, BodyAxis axis ) const

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bool body_is_continuous_collision_detection_enabled ( RID body ) const

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bool body_is_omitting_force_integration ( RID body ) const

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void body_remove_collision_exception ( RID body, RID excepted_body )

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void body_remove_shape ( RID body, int shape_idx )

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void body_reset_mass_properties ( RID body )

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void body_set_axis_lock ( RID body, BodyAxis axis, bool lock )

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void body_set_axis_velocity ( RID body, Vector3 axis_velocity )

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void body_set_collision_layer ( RID body, int layer )

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void body_set_collision_mask ( RID body, int mask )

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void body_set_collision_priority ( RID body, float priority )

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void body_set_constant_force ( RID body, Vector3 force )

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void body_set_constant_torque ( RID body, Vector3 torque )

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void body_set_enable_continuous_collision_detection ( RID body, bool enable )

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void body_set_force_integration_callback ( RID body, Callable callable, Variant userdata=null )

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void body_set_max_contacts_reported ( RID body, int amount )

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void body_set_mode ( RID body, BodyMode mode )

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void body_set_omit_force_integration ( RID body, bool enable )

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void body_set_param ( RID body, BodyParameter param, Variant value )

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void body_set_ray_pickable ( RID body, bool enable )

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void body_set_shape ( RID body, int shape_idx, RID shape )

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void body_set_shape_disabled ( RID body, int shape_idx, bool disabled )

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void body_set_shape_transform ( RID body, int shape_idx, Transform3D transform )

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void body_set_space ( RID body, RID space )

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void body_set_state ( RID body, BodyState state, Variant value )

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void body_set_state_sync_callback ( RID body, Callable callable )

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bool body_test_motion ( RID body, PhysicsTestMotionParameters3D parameters, PhysicsTestMotionResult3D result=null )

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RID box_shape_create ( )

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RID capsule_shape_create ( )

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RID concave_polygon_shape_create ( )

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float cone_twist_joint_get_param ( RID joint, ConeTwistJointParam param ) const

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void cone_twist_joint_set_param ( RID joint, ConeTwistJointParam param, float value )

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RID convex_polygon_shape_create ( )

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RID custom_shape_create ( )

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RID cylinder_shape_create ( )

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void free_rid ( RID rid )

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bool generic_6dof_joint_get_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag ) const

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float generic_6dof_joint_get_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param ) const

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void generic_6dof_joint_set_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag, bool enable )

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void generic_6dof_joint_set_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param, float value )

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int get_process_info ( ProcessInfo process_info )

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RID heightmap_shape_create ( )

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bool hinge_joint_get_flag ( RID joint, HingeJointFlag flag ) const

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float hinge_joint_get_param ( RID joint, HingeJointParam param ) const

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void hinge_joint_set_flag ( RID joint, HingeJointFlag flag, bool enabled )

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void hinge_joint_set_param ( RID joint, HingeJointParam param, float value )

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void joint_clear ( RID joint )

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RID joint_create ( )

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void joint_disable_collisions_between_bodies ( RID joint, bool disable )

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int joint_get_solver_priority ( RID joint ) const

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JointType joint_get_type ( RID joint ) const

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bool joint_is_disabled_collisions_between_bodies ( RID joint ) const

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void joint_make_cone_twist ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B )

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void joint_make_generic_6dof ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B )

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void joint_make_hinge ( RID joint, RID body_A, Transform3D hinge_A, RID body_B, Transform3D hinge_B )

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void joint_make_pin ( RID joint, RID body_A, Vector3 local_A, RID body_B, Vector3 local_B )

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void joint_make_slider ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B )

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void joint_set_solver_priority ( RID joint, int priority )

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Vector3 pin_joint_get_local_a ( RID joint ) const

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Vector3 pin_joint_get_local_b ( RID joint ) const

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float pin_joint_get_param ( RID joint, PinJointParam param ) const

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void pin_joint_set_local_a ( RID joint, Vector3 local_A )

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void pin_joint_set_local_b ( RID joint, Vector3 local_B )

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void pin_joint_set_param ( RID joint, PinJointParam param, float value )

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RID separation_ray_shape_create ( )

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void set_active ( bool active )

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Variant shape_get_data ( RID shape ) const

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float shape_get_margin ( RID shape ) const

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ShapeType shape_get_type ( RID shape ) const

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void shape_set_data ( RID shape, Variant data )

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void shape_set_margin ( RID shape, float margin )

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float slider_joint_get_param ( RID joint, SliderJointParam param ) const

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void slider_joint_set_param ( RID joint, SliderJointParam param, float value )

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void soft_body_add_collision_exception ( RID body, RID body_b )

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RID soft_body_create ( )

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AABB soft_body_get_bounds ( RID body ) const

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int soft_body_get_collision_layer ( RID body ) const

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int soft_body_get_collision_mask ( RID body ) const

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float soft_body_get_damping_coefficient ( RID body ) const

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float soft_body_get_drag_coefficient ( RID body ) const

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float soft_body_get_linear_stiffness ( RID body ) const

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Vector3 soft_body_get_point_global_position ( RID body, int point_index ) const

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float soft_body_get_pressure_coefficient ( RID body ) const

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int soft_body_get_simulation_precision ( RID body ) const

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RID soft_body_get_space ( RID body ) const

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Variant soft_body_get_state ( RID body, BodyState state ) const

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float soft_body_get_total_mass ( RID body ) const

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bool soft_body_is_point_pinned ( RID body, int point_index ) const

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void soft_body_move_point ( RID body, int point_index, Vector3 global_position )

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void soft_body_pin_point ( RID body, int point_index, bool pin )

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void soft_body_remove_all_pinned_points ( RID body )

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void soft_body_remove_collision_exception ( RID body, RID body_b )

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void soft_body_set_collision_layer ( RID body, int layer )

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void soft_body_set_collision_mask ( RID body, int mask )

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void soft_body_set_damping_coefficient ( RID body, float damping_coefficient )

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void soft_body_set_drag_coefficient ( RID body, float drag_coefficient )

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void soft_body_set_linear_stiffness ( RID body, float stiffness )

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void soft_body_set_mesh ( RID body, RID mesh )

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void soft_body_set_pressure_coefficient ( RID body, float pressure_coefficient )

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void soft_body_set_ray_pickable ( RID body, bool enable )

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void soft_body_set_simulation_precision ( RID body, int simulation_precision )

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void soft_body_set_space ( RID body, RID space )

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void soft_body_set_state ( RID body, BodyState state, Variant variant )

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void soft_body_set_total_mass ( RID body, float total_mass )

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void soft_body_set_transform ( RID body, Transform3D transform )

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void soft_body_update_rendering_server ( RID body, PhysicsServer3DRenderingServerHandler rendering_server_handler )

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RID space_create ( )

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PhysicsDirectSpaceState3D space_get_direct_state ( RID space )

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float space_get_param ( RID space, SpaceParameter param ) const

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bool space_is_active ( RID space ) const

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void space_set_active ( RID space, bool active )

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void space_set_param ( RID space, SpaceParameter param, float value )

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RID sphere_shape_create ( )

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RID world_boundary_shape_create ( )

There is currently no description for this method. Please help us by contributing one!