Resource
Inherits: RefCounted < Object
Inherited By: Animation, AnimationLibrary, AnimationNode, AnimationNodeStateMachinePlayback, AnimationNodeStateMachineTransition, AudioBusLayout, AudioEffect, AudioStream, BitMap, BoneMap, ButtonGroup, CameraAttributes, Compositor, CompositorEffect, CryptoKey, Curve, Curve2D, Curve3D, EditorNode3DGizmoPlugin, EditorSettings, Environment, Font, GDExtension, GLTFAccessor, GLTFAnimation, GLTFBufferView, GLTFCamera, GLTFDocument, GLTFDocumentExtension, GLTFLight, GLTFMesh, GLTFNode, GLTFPhysicsBody, GLTFPhysicsShape, GLTFSkeleton, GLTFSkin, GLTFSpecGloss, GLTFState, GLTFTexture, GLTFTextureSampler, Gradient, Image, ImporterMesh, InputEvent, JSON, LabelSettings, LightmapGIData, Material, Mesh, MeshLibrary, MissingResource, MultiMesh, NavigationMesh, NavigationMeshSourceGeometryData2D, NavigationMeshSourceGeometryData3D, NavigationPolygon, Noise, Occluder3D, OccluderPolygon2D, OggPacketSequence, OpenXRAction, OpenXRActionMap, OpenXRActionSet, OpenXRInteractionProfile, OpenXRIPBinding, PackedDataContainer, PackedScene, PhysicsMaterial, PolygonPathFinder, RDShaderFile, RDShaderSPIRV, RichTextEffect, SceneReplicationConfig, Script, Shader, ShaderInclude, Shape2D, Shape3D, Shortcut, SkeletonModification2D, SkeletonModificationStack2D, SkeletonProfile, Skin, Sky, SpriteFrames, StyleBox, SyntaxHighlighter, Texture, Theme, TileMapPattern, TileSet, TileSetSource, Translation, VideoStream, VideoStreamPlayback, VisualShaderNode, VoxelGIData, World2D, World3D, X509Certificate
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
_get_rid ( ) virtual |
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void |
_setup_local_to_scene ( ) virtual |
void |
emit_changed ( ) |
generate_scene_unique_id ( ) static |
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get_local_scene ( ) const |
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get_rid ( ) const |
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void |
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void |
take_over_path ( String path ) |
Signals
changed ( )
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setup_local_to_scene_requested ( )
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Property Descriptions
bool resource_local_to_scene = false
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String resource_name = ""
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String resource_path = ""
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String resource_scene_unique_id
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Method Descriptions
RID _get_rid ( ) virtual
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void _setup_local_to_scene ( ) virtual
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Resource duplicate ( bool subresources=false ) const
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void emit_changed ( )
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String generate_scene_unique_id ( ) static
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Node get_local_scene ( ) const
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RID get_rid ( ) const
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void setup_local_to_scene ( )
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void take_over_path ( String path )
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