Resource

Inherits: RefCounted < Object

Inherited By: Animation, AnimationLibrary, AnimationNode, AnimationNodeStateMachinePlayback, AnimationNodeStateMachineTransition, AudioBusLayout, AudioEffect, AudioStream, BitMap, BoneMap, ButtonGroup, CameraAttributes, Compositor, CompositorEffect, CryptoKey, Curve, Curve2D, Curve3D, EditorNode3DGizmoPlugin, EditorSettings, Environment, Font, GDExtension, GLTFAccessor, GLTFAnimation, GLTFBufferView, GLTFCamera, GLTFDocument, GLTFDocumentExtension, GLTFLight, GLTFMesh, GLTFNode, GLTFPhysicsBody, GLTFPhysicsShape, GLTFSkeleton, GLTFSkin, GLTFSpecGloss, GLTFState, GLTFTexture, GLTFTextureSampler, Gradient, Image, ImporterMesh, InputEvent, JSON, LabelSettings, LightmapGIData, Material, Mesh, MeshLibrary, MissingResource, MultiMesh, NavigationMesh, NavigationMeshSourceGeometryData2D, NavigationMeshSourceGeometryData3D, NavigationPolygon, Noise, Occluder3D, OccluderPolygon2D, OggPacketSequence, OpenXRAction, OpenXRActionMap, OpenXRActionSet, OpenXRInteractionProfile, OpenXRIPBinding, PackedDataContainer, PackedScene, PhysicsMaterial, PolygonPathFinder, RDShaderFile, RDShaderSPIRV, RichTextEffect, SceneReplicationConfig, Script, Shader, ShaderInclude, Shape2D, Shape3D, Shortcut, SkeletonModification2D, SkeletonModificationStack2D, SkeletonProfile, Skin, Sky, SpriteFrames, StyleBox, SyntaxHighlighter, Texture, Theme, TileMapPattern, TileSet, TileSetSource, Translation, VideoStream, VideoStreamPlayback, VisualShaderNode, VoxelGIData, World2D, World3D, X509Certificate

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Properties

bool

resource_local_to_scene

false

String

resource_name

""

String

resource_path

""

String

resource_scene_unique_id

Methods

RID

_get_rid ( ) virtual

void

_setup_local_to_scene ( ) virtual

Resource

duplicate ( bool subresources=false ) const

void

emit_changed ( )

String

generate_scene_unique_id ( ) static

Node

get_local_scene ( ) const

RID

get_rid ( ) const

void

setup_local_to_scene ( )

void

take_over_path ( String path )


Signals

changed ( )

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setup_local_to_scene_requested ( )

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Property Descriptions

bool resource_local_to_scene = false

  • void set_local_to_scene ( bool value )

  • bool is_local_to_scene ( )

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String resource_name = ""

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String resource_path = ""

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String resource_scene_unique_id

  • void set_scene_unique_id ( String value )

  • String get_scene_unique_id ( )

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Method Descriptions

RID _get_rid ( ) virtual

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void _setup_local_to_scene ( ) virtual

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Resource duplicate ( bool subresources=false ) const

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void emit_changed ( )

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String generate_scene_unique_id ( ) static

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Node get_local_scene ( ) const

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RID get_rid ( ) const

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void setup_local_to_scene ( )

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void take_over_path ( String path )

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