BoneAttachment3D
Inherits: Node3D < Node < Object
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Properties
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Methods
get_external_skeleton ( ) const |
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get_use_external_skeleton ( ) const |
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void |
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void |
set_external_skeleton ( NodePath external_skeleton ) |
void |
set_use_external_skeleton ( bool use_external_skeleton ) |
Property Descriptions
int bone_idx = -1
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String bone_name = ""
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bool override_pose = false
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Method Descriptions
NodePath get_external_skeleton ( ) const
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bool get_use_external_skeleton ( ) const
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void on_skeleton_update ( )
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void set_external_skeleton ( NodePath external_skeleton )
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void set_use_external_skeleton ( bool use_external_skeleton )
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