BoneAttachment3D

Inherits: Node3D < Node < Object

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Properties

int

bone_idx

-1

String

bone_name

""

bool

override_pose

false

Methods

NodePath

get_external_skeleton ( ) const

bool

get_use_external_skeleton ( ) const

void

on_skeleton_update ( )

void

set_external_skeleton ( NodePath external_skeleton )

void

set_use_external_skeleton ( bool use_external_skeleton )


Property Descriptions

int bone_idx = -1

  • void set_bone_idx ( int value )

  • int get_bone_idx ( )

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String bone_name = ""

  • void set_bone_name ( String value )

  • String get_bone_name ( )

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bool override_pose = false

  • void set_override_pose ( bool value )

  • bool get_override_pose ( )

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Method Descriptions

NodePath get_external_skeleton ( ) const

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bool get_use_external_skeleton ( ) const

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void on_skeleton_update ( )

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void set_external_skeleton ( NodePath external_skeleton )

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void set_use_external_skeleton ( bool use_external_skeleton )

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