RayCast3D
Inherits: Node3D < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
void |
add_exception ( CollisionObject3D node ) |
void |
add_exception_rid ( RID rid ) |
void |
clear_exceptions ( ) |
void |
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get_collider ( ) const |
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get_collider_rid ( ) const |
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get_collider_shape ( ) const |
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get_collision_face_index ( ) const |
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get_collision_mask_value ( int layer_number ) const |
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get_collision_normal ( ) const |
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get_collision_point ( ) const |
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is_colliding ( ) const |
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void |
remove_exception ( CollisionObject3D node ) |
void |
remove_exception_rid ( RID rid ) |
void |
set_collision_mask_value ( int layer_number, bool value ) |
Property Descriptions
bool collide_with_areas = false
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bool collide_with_bodies = true
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int collision_mask = 1
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Color debug_shape_custom_color = Color(0, 0, 0, 1)
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int debug_shape_thickness = 2
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bool enabled = true
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bool exclude_parent = true
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bool hit_back_faces = true
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bool hit_from_inside = false
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Vector3 target_position = Vector3(0, -1, 0)
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Method Descriptions
void add_exception ( CollisionObject3D node )
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void add_exception_rid ( RID rid )
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void clear_exceptions ( )
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void force_raycast_update ( )
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Object get_collider ( ) const
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RID get_collider_rid ( ) const
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int get_collider_shape ( ) const
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int get_collision_face_index ( ) const
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bool get_collision_mask_value ( int layer_number ) const
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Vector3 get_collision_normal ( ) const
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Vector3 get_collision_point ( ) const
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bool is_colliding ( ) const
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void remove_exception ( CollisionObject3D node )
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void remove_exception_rid ( RID rid )
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void set_collision_mask_value ( int layer_number, bool value )
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