NavigationObstacle3D
Inherits: Node3D < Node < Object
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Properties
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Methods
get_avoidance_layer_value ( int layer_number ) const |
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get_navigation_map ( ) const |
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get_rid ( ) const |
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void |
set_avoidance_layer_value ( int layer_number, bool value ) |
void |
set_navigation_map ( RID navigation_map ) |
Property Descriptions
bool affect_navigation_mesh = false
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bool avoidance_enabled = true
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int avoidance_layers = 1
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bool carve_navigation_mesh = false
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float height = 1.0
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float radius = 0.0
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bool use_3d_avoidance = false
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Vector3 velocity = Vector3(0, 0, 0)
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PackedVector3Array vertices = PackedVector3Array()
void set_vertices ( PackedVector3Array value )
PackedVector3Array get_vertices ( )
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Method Descriptions
bool get_avoidance_layer_value ( int layer_number ) const
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RID get_navigation_map ( ) const
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RID get_rid ( ) const
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void set_avoidance_layer_value ( int layer_number, bool value )
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void set_navigation_map ( RID navigation_map )
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