AnimatedSprite2D
Inherits: Node2D < CanvasItem < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
get_playing_speed ( ) const |
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is_playing ( ) const |
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void |
pause ( ) |
void |
play ( StringName name=&””, float custom_speed=1.0, bool from_end=false ) |
void |
play_backwards ( StringName name=&”” ) |
void |
set_frame_and_progress ( int frame, float progress ) |
void |
stop ( ) |
Signals
animation_changed ( )
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animation_finished ( )
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animation_looped ( )
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frame_changed ( )
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sprite_frames_changed ( )
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Property Descriptions
StringName animation = &"default"
void set_animation ( StringName value )
StringName get_animation ( )
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String autoplay = ""
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bool centered = true
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bool flip_h = false
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bool flip_v = false
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int frame = 0
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float frame_progress = 0.0
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Vector2 offset = Vector2(0, 0)
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float speed_scale = 1.0
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SpriteFrames sprite_frames
void set_sprite_frames ( SpriteFrames value )
SpriteFrames get_sprite_frames ( )
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Method Descriptions
float get_playing_speed ( ) const
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bool is_playing ( ) const
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void pause ( )
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void play ( StringName name=&””, float custom_speed=1.0, bool from_end=false )
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void play_backwards ( StringName name=&”” )
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void set_frame_and_progress ( int frame, float progress )
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void stop ( )
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