GridMap
Inherits: Node3D < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
Signals
cell_size_changed ( Vector3 cell_size )
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changed ( )
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Constants
INVALID_CELL_ITEM = -1
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Property Descriptions
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bool cell_center_x = true
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bool cell_center_y = true
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bool cell_center_z = true
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int cell_octant_size = 8
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float cell_scale = 1.0
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Vector3 cell_size = Vector3(2, 2, 2)
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int collision_layer = 1
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int collision_mask = 1
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float collision_priority = 1.0
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MeshLibrary mesh_library
void set_mesh_library ( MeshLibrary value )
MeshLibrary get_mesh_library ( )
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PhysicsMaterial physics_material
void set_physics_material ( PhysicsMaterial value )
PhysicsMaterial get_physics_material ( )
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Method Descriptions
void clear ( )
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void clear_baked_meshes ( )
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RID get_bake_mesh_instance ( int idx )
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Array get_bake_meshes ( )
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Basis get_basis_with_orthogonal_index ( int index ) const
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int get_cell_item ( Vector3i position ) const
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Basis get_cell_item_basis ( Vector3i position ) const
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int get_cell_item_orientation ( Vector3i position ) const
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bool get_collision_layer_value ( int layer_number ) const
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bool get_collision_mask_value ( int layer_number ) const
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Array get_meshes ( ) const
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int get_orthogonal_index_from_basis ( Basis basis ) const
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Vector3i[] get_used_cells ( ) const
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Vector3i[] get_used_cells_by_item ( int item ) const
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Vector3i local_to_map ( Vector3 local_position ) const
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void make_baked_meshes ( bool gen_lightmap_uv=false, float lightmap_uv_texel_size=0.1 )
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Vector3 map_to_local ( Vector3i map_position ) const
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void resource_changed ( Resource resource )
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void set_cell_item ( Vector3i position, int item, int orientation=0 )
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void set_collision_layer_value ( int layer_number, bool value )
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void set_collision_mask_value ( int layer_number, bool value )
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