PhysicsTestMotionParameters3D
Inherits: RefCounted < Object
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Properties
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Property Descriptions
bool collide_separation_ray = false
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RID[] exclude_bodies = []
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int[] exclude_objects = []
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Transform3D from = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
void set_from ( Transform3D value )
Transform3D get_from ( )
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float margin = 0.001
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int max_collisions = 1
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Vector3 motion = Vector3(0, 0, 0)
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bool recovery_as_collision = false
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