VehicleWheel3D

Inherits: Node3D < Node < Object

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Properties

float

brake

0.0

float

damping_compression

0.83

float

damping_relaxation

0.88

float

engine_force

0.0

float

steering

0.0

float

suspension_max_force

6000.0

float

suspension_stiffness

5.88

float

suspension_travel

0.2

bool

use_as_steering

false

bool

use_as_traction

false

float

wheel_friction_slip

10.5

float

wheel_radius

0.5

float

wheel_rest_length

0.15

float

wheel_roll_influence

0.1

Methods

Node3D

get_contact_body ( ) const

float

get_rpm ( ) const

float

get_skidinfo ( ) const

bool

is_in_contact ( ) const


Property Descriptions

float brake = 0.0

  • void set_brake ( float value )

  • float get_brake ( )

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float damping_compression = 0.83

  • void set_damping_compression ( float value )

  • float get_damping_compression ( )

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float damping_relaxation = 0.88

  • void set_damping_relaxation ( float value )

  • float get_damping_relaxation ( )

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float engine_force = 0.0

  • void set_engine_force ( float value )

  • float get_engine_force ( )

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float steering = 0.0

  • void set_steering ( float value )

  • float get_steering ( )

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float suspension_max_force = 6000.0

  • void set_suspension_max_force ( float value )

  • float get_suspension_max_force ( )

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float suspension_stiffness = 5.88

  • void set_suspension_stiffness ( float value )

  • float get_suspension_stiffness ( )

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float suspension_travel = 0.2

  • void set_suspension_travel ( float value )

  • float get_suspension_travel ( )

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bool use_as_steering = false

  • void set_use_as_steering ( bool value )

  • bool is_used_as_steering ( )

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bool use_as_traction = false

  • void set_use_as_traction ( bool value )

  • bool is_used_as_traction ( )

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float wheel_friction_slip = 10.5

  • void set_friction_slip ( float value )

  • float get_friction_slip ( )

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float wheel_radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

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float wheel_rest_length = 0.15

  • void set_suspension_rest_length ( float value )

  • float get_suspension_rest_length ( )

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float wheel_roll_influence = 0.1

  • void set_roll_influence ( float value )

  • float get_roll_influence ( )

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Method Descriptions

Node3D get_contact_body ( ) const

There is currently no description for this method. Please help us by contributing one!


float get_rpm ( ) const

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float get_skidinfo ( ) const

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bool is_in_contact ( ) const

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