Skeleton3D
Inherits: Node3D < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties
|
||
|
||
|
||
|
Methods
Signals
bone_enabled_changed ( int bone_idx )
There is currently no description for this signal. Please help us by contributing one!
bone_list_changed ( )
There is currently no description for this signal. Please help us by contributing one!
pose_updated ( )
There is currently no description for this signal. Please help us by contributing one!
show_rest_only_changed ( )
There is currently no description for this signal. Please help us by contributing one!
skeleton_updated ( )
There is currently no description for this signal. Please help us by contributing one!
Enumerations
enum ModifierCallbackModeProcess:
ModifierCallbackModeProcess MODIFIER_CALLBACK_MODE_PROCESS_PHYSICS = 0
There is currently no description for this enum. Please help us by contributing one!
ModifierCallbackModeProcess MODIFIER_CALLBACK_MODE_PROCESS_IDLE = 1
There is currently no description for this enum. Please help us by contributing one!
Constants
NOTIFICATION_UPDATE_SKELETON = 50
There is currently no description for this constant. Please help us by contributing one!
Property Descriptions
bool animate_physical_bones = true
There is currently no description for this property. Please help us by contributing one!
ModifierCallbackModeProcess modifier_callback_mode_process = 1
void set_modifier_callback_mode_process ( ModifierCallbackModeProcess value )
ModifierCallbackModeProcess get_modifier_callback_mode_process ( )
There is currently no description for this property. Please help us by contributing one!
float motion_scale = 1.0
There is currently no description for this property. Please help us by contributing one!
bool show_rest_only = false
There is currently no description for this property. Please help us by contributing one!
Method Descriptions
There is currently no description for this method. Please help us by contributing one!
void clear_bones ( )
There is currently no description for this method. Please help us by contributing one!
void clear_bones_global_pose_override ( )
There is currently no description for this method. Please help us by contributing one!
Skin create_skin_from_rest_transforms ( )
There is currently no description for this method. Please help us by contributing one!
int find_bone ( String name ) const
There is currently no description for this method. Please help us by contributing one!
void force_update_all_bone_transforms ( )
There is currently no description for this method. Please help us by contributing one!
void force_update_bone_child_transform ( int bone_idx )
There is currently no description for this method. Please help us by contributing one!
PackedInt32Array get_bone_children ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
int get_bone_count ( ) const
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bone_global_pose ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bone_global_pose_no_override ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bone_global_pose_override ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bone_global_rest ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
String get_bone_name ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
int get_bone_parent ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bone_pose ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Vector3 get_bone_pose_position ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Quaternion get_bone_pose_rotation ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Vector3 get_bone_pose_scale ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bone_rest ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
StringName get_concatenated_bone_names ( ) const
There is currently no description for this method. Please help us by contributing one!
PackedInt32Array get_parentless_bones ( ) const
There is currently no description for this method. Please help us by contributing one!
int get_version ( ) const
There is currently no description for this method. Please help us by contributing one!
bool is_bone_enabled ( int bone_idx ) const
There is currently no description for this method. Please help us by contributing one!
void localize_rests ( )
There is currently no description for this method. Please help us by contributing one!
void physical_bones_add_collision_exception ( RID exception )
There is currently no description for this method. Please help us by contributing one!
void physical_bones_remove_collision_exception ( RID exception )
There is currently no description for this method. Please help us by contributing one!
void physical_bones_start_simulation ( StringName[] bones=[] )
There is currently no description for this method. Please help us by contributing one!
void physical_bones_stop_simulation ( )
There is currently no description for this method. Please help us by contributing one!
SkinReference register_skin ( Skin skin )
There is currently no description for this method. Please help us by contributing one!
void reset_bone_pose ( int bone_idx )
There is currently no description for this method. Please help us by contributing one!
void reset_bone_poses ( )
There is currently no description for this method. Please help us by contributing one!
void set_bone_enabled ( int bone_idx, bool enabled=true )
There is currently no description for this method. Please help us by contributing one!
void set_bone_global_pose ( int bone_idx, Transform3D pose )
There is currently no description for this method. Please help us by contributing one!
void set_bone_global_pose_override ( int bone_idx, Transform3D pose, float amount, bool persistent=false )
There is currently no description for this method. Please help us by contributing one!
void set_bone_name ( int bone_idx, String name )
There is currently no description for this method. Please help us by contributing one!
void set_bone_parent ( int bone_idx, int parent_idx )
There is currently no description for this method. Please help us by contributing one!
void set_bone_pose ( int bone_idx, Transform3D pose )
There is currently no description for this method. Please help us by contributing one!
void set_bone_pose_position ( int bone_idx, Vector3 position )
There is currently no description for this method. Please help us by contributing one!
void set_bone_pose_rotation ( int bone_idx, Quaternion rotation )
There is currently no description for this method. Please help us by contributing one!
void set_bone_pose_scale ( int bone_idx, Vector3 scale )
There is currently no description for this method. Please help us by contributing one!
void set_bone_rest ( int bone_idx, Transform3D rest )
There is currently no description for this method. Please help us by contributing one!
void unparent_bone_and_rest ( int bone_idx )
There is currently no description for this method. Please help us by contributing one!