DirectionalLight3D

Inherits: Light3D < VisualInstance3D < Node3D < Node < Object

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Properties

bool

directional_shadow_blend_splits

false

float

directional_shadow_fade_start

0.8

float

directional_shadow_max_distance

100.0

ShadowMode

directional_shadow_mode

2

float

directional_shadow_pancake_size

20.0

float

directional_shadow_split_1

0.1

float

directional_shadow_split_2

0.2

float

directional_shadow_split_3

0.5

SkyMode

sky_mode

0


Enumerations

enum ShadowMode:

ShadowMode SHADOW_ORTHOGONAL = 0

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ShadowMode SHADOW_PARALLEL_2_SPLITS = 1

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ShadowMode SHADOW_PARALLEL_4_SPLITS = 2

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enum SkyMode:

SkyMode SKY_MODE_LIGHT_AND_SKY = 0

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SkyMode SKY_MODE_LIGHT_ONLY = 1

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SkyMode SKY_MODE_SKY_ONLY = 2

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Property Descriptions

bool directional_shadow_blend_splits = false

  • void set_blend_splits ( bool value )

  • bool is_blend_splits_enabled ( )

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float directional_shadow_fade_start = 0.8

  • void set_param ( float value )

  • float get_param ( )

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float directional_shadow_max_distance = 100.0

  • void set_param ( float value )

  • float get_param ( )

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ShadowMode directional_shadow_mode = 2

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float directional_shadow_pancake_size = 20.0

  • void set_param ( float value )

  • float get_param ( )

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float directional_shadow_split_1 = 0.1

  • void set_param ( float value )

  • float get_param ( )

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float directional_shadow_split_2 = 0.2

  • void set_param ( float value )

  • float get_param ( )

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float directional_shadow_split_3 = 0.5

  • void set_param ( float value )

  • float get_param ( )

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SkyMode sky_mode = 0

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