GLTFState
Inherits: Resource < RefCounted < Object
Inherited By: FBXState
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Properties
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Methods
Constants
HANDLE_BINARY_DISCARD_TEXTURES = 0
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HANDLE_BINARY_EXTRACT_TEXTURES = 1
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HANDLE_BINARY_EMBED_AS_BASISU = 2
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HANDLE_BINARY_EMBED_AS_UNCOMPRESSED = 3
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Property Descriptions
float bake_fps = 30.0
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String base_path = ""
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PackedByteArray[] buffers = []
void set_buffers ( PackedByteArray[] value )
PackedByteArray[] get_buffers ( )
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String copyright = ""
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bool create_animations = true
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String filename = ""
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PackedByteArray glb_data = PackedByteArray()
void set_glb_data ( PackedByteArray value )
PackedByteArray get_glb_data ( )
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bool import_as_skeleton_bones = false
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Dictionary json = {}
void set_json ( Dictionary value )
Dictionary get_json ( )
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int major_version = 0
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int minor_version = 0
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PackedInt32Array root_nodes = PackedInt32Array()
void set_root_nodes ( PackedInt32Array value )
PackedInt32Array get_root_nodes ( )
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String scene_name = ""
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bool use_named_skin_binds = false
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Method Descriptions
void add_used_extension ( String extension_name, bool required )
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int append_data_to_buffers ( PackedByteArray data, bool deduplication )
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GLTFAccessor[] get_accessors ( )
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Variant get_additional_data ( StringName extension_name )
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AnimationPlayer get_animation_player ( int idx )
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int get_animation_players_count ( int idx )
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GLTFAnimation[] get_animations ( )
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GLTFBufferView[] get_buffer_views ( )
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GLTFCamera[] get_cameras ( )
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int get_handle_binary_image ( )
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Texture2D[] get_images ( )
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GLTFLight[] get_lights ( )
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Material[] get_materials ( )
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GLTFMesh[] get_meshes ( )
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int get_node_index ( Node scene_node )
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GLTFNode[] get_nodes ( )
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Node get_scene_node ( int idx )
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GLTFSkeleton[] get_skeletons ( )
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GLTFSkin[] get_skins ( )
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GLTFTextureSampler[] get_texture_samplers ( )
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GLTFTexture[] get_textures ( )
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String[] get_unique_animation_names ( )
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String[] get_unique_names ( )
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void set_accessors ( GLTFAccessor[] accessors )
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void set_additional_data ( StringName extension_name, Variant additional_data )
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void set_animations ( GLTFAnimation[] animations )
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void set_buffer_views ( GLTFBufferView[] buffer_views )
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void set_cameras ( GLTFCamera[] cameras )
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void set_handle_binary_image ( int method )
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void set_images ( Texture2D[] images )
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void set_lights ( GLTFLight[] lights )
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void set_materials ( Material[] materials )
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void set_meshes ( GLTFMesh[] meshes )
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void set_nodes ( GLTFNode[] nodes )
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void set_skeletons ( GLTFSkeleton[] skeletons )
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void set_skins ( GLTFSkin[] skins )
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void set_texture_samplers ( GLTFTextureSampler[] texture_samplers )
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void set_textures ( GLTFTexture[] textures )
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void set_unique_animation_names ( String[] unique_animation_names )
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void set_unique_names ( String[] unique_names )
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