EditorNode3DGizmoPlugin
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Methods
void |
_begin_handle_action ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual |
_can_be_hidden ( ) virtual const |
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void |
_commit_handle ( EditorNode3DGizmo gizmo, int handle_id, bool secondary, Variant restore, bool cancel ) virtual |
void |
_commit_subgizmos ( EditorNode3DGizmo gizmo, PackedInt32Array ids, Transform3D[] restores, bool cancel ) virtual |
_create_gizmo ( Node3D for_node_3d ) virtual const |
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_get_gizmo_name ( ) virtual const |
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_get_handle_name ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual const |
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_get_handle_value ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual const |
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_get_priority ( ) virtual const |
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_get_subgizmo_transform ( EditorNode3DGizmo gizmo, int subgizmo_id ) virtual const |
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_has_gizmo ( Node3D for_node_3d ) virtual const |
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_is_handle_highlighted ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual const |
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_is_selectable_when_hidden ( ) virtual const |
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void |
_redraw ( EditorNode3DGizmo gizmo ) virtual |
void |
_set_handle ( EditorNode3DGizmo gizmo, int handle_id, bool secondary, Camera3D camera, Vector2 screen_pos ) virtual |
void |
_set_subgizmo_transform ( EditorNode3DGizmo gizmo, int subgizmo_id, Transform3D transform ) virtual |
_subgizmos_intersect_frustum ( EditorNode3DGizmo gizmo, Camera3D camera, Plane[] frustum_planes ) virtual const |
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_subgizmos_intersect_ray ( EditorNode3DGizmo gizmo, Camera3D camera, Vector2 screen_pos ) virtual const |
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void |
add_material ( String name, StandardMaterial3D material ) |
void |
create_handle_material ( String name, bool billboard=false, Texture2D texture=null ) |
void |
create_icon_material ( String name, Texture2D texture, bool on_top=false, Color color=Color(1, 1, 1, 1) ) |
void |
create_material ( String name, Color color, bool billboard=false, bool on_top=false, bool use_vertex_color=false ) |
get_material ( String name, EditorNode3DGizmo gizmo=null ) |
Method Descriptions
void _begin_handle_action ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual
There is currently no description for this method. Please help us by contributing one!
There is currently no description for this method. Please help us by contributing one!
void _commit_handle ( EditorNode3DGizmo gizmo, int handle_id, bool secondary, Variant restore, bool cancel ) virtual
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void _commit_subgizmos ( EditorNode3DGizmo gizmo, PackedInt32Array ids, Transform3D[] restores, bool cancel ) virtual
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EditorNode3DGizmo _create_gizmo ( Node3D for_node_3d ) virtual const
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String _get_gizmo_name ( ) virtual const
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String _get_handle_name ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual const
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Variant _get_handle_value ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual const
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int _get_priority ( ) virtual const
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Transform3D _get_subgizmo_transform ( EditorNode3DGizmo gizmo, int subgizmo_id ) virtual const
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bool _has_gizmo ( Node3D for_node_3d ) virtual const
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bool _is_handle_highlighted ( EditorNode3DGizmo gizmo, int handle_id, bool secondary ) virtual const
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There is currently no description for this method. Please help us by contributing one!
void _redraw ( EditorNode3DGizmo gizmo ) virtual
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void _set_handle ( EditorNode3DGizmo gizmo, int handle_id, bool secondary, Camera3D camera, Vector2 screen_pos ) virtual
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void _set_subgizmo_transform ( EditorNode3DGizmo gizmo, int subgizmo_id, Transform3D transform ) virtual
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PackedInt32Array _subgizmos_intersect_frustum ( EditorNode3DGizmo gizmo, Camera3D camera, Plane[] frustum_planes ) virtual const
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int _subgizmos_intersect_ray ( EditorNode3DGizmo gizmo, Camera3D camera, Vector2 screen_pos ) virtual const
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void add_material ( String name, StandardMaterial3D material )
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void create_handle_material ( String name, bool billboard=false, Texture2D texture=null )
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void create_icon_material ( String name, Texture2D texture, bool on_top=false, Color color=Color(1, 1, 1, 1) )
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void create_material ( String name, Color color, bool billboard=false, bool on_top=false, bool use_vertex_color=false )
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StandardMaterial3D get_material ( String name, EditorNode3DGizmo gizmo=null )
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