AnimationNodeTransition

Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

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Properties

bool

allow_transition_to_self

false

int

input_count

0

Curve

xfade_curve

float

xfade_time

0.0

Methods

bool

is_input_loop_broken_at_end ( int input ) const

bool

is_input_reset ( int input ) const

bool

is_input_set_as_auto_advance ( int input ) const

void

set_input_as_auto_advance ( int input, bool enable )

void

set_input_break_loop_at_end ( int input, bool enable )

void

set_input_reset ( int input, bool enable )


Property Descriptions

bool allow_transition_to_self = false

  • void set_allow_transition_to_self ( bool value )

  • bool is_allow_transition_to_self ( )

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int input_count = 0

  • void set_input_count ( int value )

  • int get_input_count ( )

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Curve xfade_curve

  • void set_xfade_curve ( Curve value )

  • Curve get_xfade_curve ( )

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float xfade_time = 0.0

  • void set_xfade_time ( float value )

  • float get_xfade_time ( )

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Method Descriptions

bool is_input_loop_broken_at_end ( int input ) const

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bool is_input_reset ( int input ) const

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bool is_input_set_as_auto_advance ( int input ) const

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void set_input_as_auto_advance ( int input, bool enable )

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void set_input_break_loop_at_end ( int input, bool enable )

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void set_input_reset ( int input, bool enable )

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